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45 changes: 44 additions & 1 deletion Code/TriggerTrigger.cs
Original file line number Diff line number Diff line change
Expand Up @@ -48,6 +48,10 @@ public TriggerTrigger(EntityData data, Vector2 offset) : base(data, offset) {
absoluteValue = data.Bool("absoluteValue", false);

flag = data.Attr("flag", "");
counterName = data.Attr("counterName", "");
sliderName = data.Attr("sliderName", "");
counterValue = data.Attr("counterValue", "0");
sliderValue = data.Attr("sliderValue", "0");
deaths = data.Int("deaths", -1);
dashCount = data.Int("dashCount", 0);
requiredSpeed = data.Float("requiredSpeed", 0f);
Expand Down Expand Up @@ -263,6 +267,42 @@ public bool GetActivateCondition(Player player) {
case ActivationTypes.DashCount:
result = Compare(player.Dashes, dashCount);
break;
case ActivationTypes.Counter:
if (!string.IsNullOrEmpty(counterName))
{
if (!string.IsNullOrEmpty(counterValue))
{
if (int.TryParse(counterValue, out int n))
{
result = Compare(SceneAs<Level>().Session.GetCounter(counterName), n);
break;
}

result = Compare(SceneAs<Level>().Session.GetCounter(counterName),
SceneAs<Level>().Session.GetCounter(counterValue));
break;
}
}
result = false;
break;
case ActivationTypes.Slider:
if (!string.IsNullOrEmpty(sliderName))
{
if (!string.IsNullOrEmpty(sliderValue))
{
if (float.TryParse(sliderValue, out float m))
{
result = Compare(SceneAs<Level>().Session.GetSlider(sliderName), m);
break;
}

result = Compare(SceneAs<Level>().Session.GetSlider(sliderName),
SceneAs<Level>().Session.GetSlider(sliderValue));
break;
}
}
result = false;
break;
case ActivationTypes.DeathsInRoom:
result = Compare(SceneAs<Level>().Session.DeathsInCurrentLevel, deaths);
break;
Expand Down Expand Up @@ -608,7 +648,8 @@ public static void UpdateFreezeInput()
private Vector2[] nodes;
private bool oneUse;
public ActivationTypes activationType;
private string flag;
private string flag, counterName, sliderName;
private string counterValue, sliderValue;
private int deaths;
private int dashCount;
private float requiredSpeed;
Expand Down Expand Up @@ -663,6 +704,8 @@ public enum ActivationTypes {
OnInput,
OnGrounded,
OnPlayerState,
Counter,
Slider
};
public enum InputTypes {
Left,
Expand Down
2 changes: 2 additions & 0 deletions Loenn/lang/en_gb.lang
Original file line number Diff line number Diff line change
Expand Up @@ -81,6 +81,8 @@ triggers.vitellary/resetdoortrigger.placements.name.reset_door_trigger=Reset Doo
triggers.vitellary/timedfadetrigger.placements.name.timed_fade_trigger=Timed Fade Trigger
triggers.vitellary/triggertrigger.placements.name.coremode=Trigger Trigger (Core Mode)
triggers.vitellary/triggertrigger.placements.name.flag=Trigger Trigger (Flag)
triggers.vitellary/triggertrigger.placements.name.counter=Trigger Trigger (Counter)
triggers.vitellary/triggertrigger.placements.name.slider=Trigger Trigger (Slider)
triggers.vitellary/triggertrigger.placements.name.dashing=Trigger Trigger (Dashing)
triggers.vitellary/triggertrigger.placements.name.dashcount=Trigger Trigger (Dash Count)
triggers.vitellary/triggertrigger.placements.name.deathsinroom=Trigger Trigger (Deaths In Room)
Expand Down
18 changes: 18 additions & 0 deletions Loenn/triggers/trigger_trigger.lua
Original file line number Diff line number Diff line change
Expand Up @@ -21,6 +21,8 @@ local activationTypes = {
["On Input"] = "OnInput",
["Grounded"] = "OnGrounded",
["Player State"] = "OnPlayerState",
["Counter"] = "Counter",
["Slider"] = "Slider",
}

local comparisonTypes = {
Expand Down Expand Up @@ -97,6 +99,10 @@ function triggerTrigger.ignoredFields(entity)
"includeCoyote",
"includeWallJump",
"resetAfterJump",
"counterValue",
"sliderValue",
"counterName",
"sliderName",
}

local function doNotIgnore(value)
Expand Down Expand Up @@ -152,6 +158,14 @@ function triggerTrigger.ignoredFields(entity)
doNotIgnore("resetAfterJump")
elseif atype == "OnPlayerState" then
doNotIgnore("playerState")
elseif atype == "Counter" then
doNotIgnore("counterValue")
doNotIgnore("counterName")
iscomparison = true
elseif atype == "Slider" then
doNotIgnore("sliderName")
doNotIgnore("sliderValue")
iscomparison = true
end

if iscomparison then
Expand Down Expand Up @@ -197,6 +211,10 @@ for _, mode in pairs(activationTypes) do
includeCoyote = false,
includeWallJump = true,
resetAfterJump = false,
counterValue = "0",
sliderValue = "0.0",
counterName = "counter",
sliderName = "slider",
}
}
table.insert(triggerTrigger.placements, placement)
Expand Down