You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
entities.FactoryHelper/BoomBox.attributes.description.activationId=String value of the entity's activator ID. When a factory activator with this ID is turned on, the entity will toggle state.
14
14
entities.FactoryHelper/BoomBox.attributes.description.initialDelay=The time it takes before the box starts turning on in seconds after activated.
15
15
entities.FactoryHelper/BoomBox.attributes.description.startActive=If `true` the boom box will initially be active.
16
+
entities.FactoryHelper/BoomBox.attributes.description.spriteDir=The directory to look in for boom box sprites, relative to "Graphics/Atlases/Gameplay/".\nThe directory must contain "idle", "activating", "active", "angry", and "resetting" animations for the block, and a "boom" animation for the explosion.\nIf left empty, the default sprites in "objects/FactoryHelper/boomBox" will be used.
16
17
17
18
# Boom Box Zip
18
19
entities.FactoryHelper/BoomBoxZip.placements.name.active=Boom Box Zip
19
20
entities.FactoryHelper/BoomBoxZip.attributes.description.activationId=String value of the entity's activator ID. When a factory activator with this ID is turned on, the entity will toggle state.
20
21
entities.FactoryHelper/BoomBoxZip.attributes.description.initialDelay=The time it takes before the box starts turning on in seconds after activated.
21
22
entities.FactoryHelper/BoomBoxZip.attributes.description.startActive=If `true` the boom box will initially be active.
23
+
entities.FactoryHelper/BoomBoxZip.attributes.description.spriteDir=The directory to look in for boom box sprites, relative to "Graphics/Atlases/Gameplay/".\nThe directory must contain "idle", "activating", "active", "angry", and "resetting" animations for the block, and a "boom" animation for the explosion.\nIf left empty, the default sprites in "objects/FactoryHelper/boomBox" will be used.
0 commit comments