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Attempt at fixing inconsistent purple dash fastbubbloing
1 parent 9d41f0d commit f33086e

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Lines changed: 3 additions & 1 deletion

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source/Entities/PurpleBooster.cs

Lines changed: 3 additions & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -356,9 +356,11 @@ public static IEnumerator PurpleBoostCoroutine() {
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public static void PurpleDashingBegin() {
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Util.TryGetPlayer(out Player player);
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DynData<Player> playerData = player.GetData();
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player.DashDir = Input.LastAim.EightWayNormal();
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player.DashDir = Input.GetAimVector(player.Facing);
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playerData.Set(POSSIBLE_EARLY_DASHSPEED, Vector2.Zero);
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Console.WriteLine(player.DashDir);
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foreach (PurpleBooster b in player.Scene.Tracker.GetEntities<PurpleBooster>()) {
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if (b.StartedBoosting) {
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b.PlayerBoosted(player, player.DashDir);

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