-
Notifications
You must be signed in to change notification settings - Fork 146
Expand file tree
/
Copy pathContrastBrushConverter.cs
More file actions
122 lines (111 loc) · 4.21 KB
/
ContrastBrushConverter.cs
File metadata and controls
122 lines (111 loc) · 4.21 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
using Windows.UI;
#if WINAPPSDK
using Colors = Microsoft.UI.Colors;
#else
using Colors = Windows.UI.Colors;
#endif
namespace CommunityToolkit.WinUI.Controls;
/// <summary>
/// Gets a color, either black or white, depending on the brightness of the supplied color.
/// </summary>
public partial class ContrastBrushConverter : IValueConverter
{
/// <summary>
/// Gets or sets the alpha channel threshold below which a default color is used instead of black/white.
/// </summary>
public byte AlphaThreshold { get; set; } = 128;
/// <inheritdoc/>
public object Convert(
object value,
Type targetType,
object? parameter,
string? language)
{
Color comparisonColor;
Color? defaultColor = null;
// Get the changing color to compare against
if (value is Color valueColor)
{
comparisonColor = valueColor;
}
else if (value is SolidColorBrush valueBrush)
{
comparisonColor = valueBrush.Color;
}
else
{
// Invalid color value provided
return DependencyProperty.UnsetValue;
}
// Get the default color when transparency is high
if (parameter is Color parameterColor)
{
defaultColor = parameterColor;
}
else if (parameter is SolidColorBrush parameterBrush)
{
defaultColor = parameterBrush.Color;
}
if (comparisonColor.A < AlphaThreshold &&
defaultColor.HasValue)
{
// If the transparency is less than 50 %, just use the default brush
// This can commonly be something like the TextControlForeground brush
return new SolidColorBrush(defaultColor.Value);
}
else
{
// Chose a white/black brush based on contrast to the base color
if (this.UseLightContrastColor(comparisonColor))
{
return new SolidColorBrush(Colors.White);
}
else
{
return new SolidColorBrush(Colors.Black);
}
}
}
/// <inheritdoc/>
public object ConvertBack(
object value,
Type targetType,
object parameter,
string language)
{
return DependencyProperty.UnsetValue;
}
/// <summary>
/// Determines whether a light or dark contrast color should be used with the given displayed color.
/// </summary>
/// <remarks>
/// This code is using the WinUI algorithm.
/// </remarks>
private bool UseLightContrastColor(Color displayedColor)
{
// The selection ellipse should be light if and only if the chosen color
// contrasts more with black than it does with white.
// To find how much something contrasts with white, we use the equation
// for relative luminance, which is given by
//
// L = 0.2126 * Rg + 0.7152 * Gg + 0.0722 * Bg
//
// where Xg = { X/3294 if X <= 10, (R/269 + 0.0513)^2.4 otherwise }
//
// If L is closer to 1, then the color is closer to white; if it is closer to 0,
// then the color is closer to black. This is based on the fact that the human
// eye perceives green to be much brighter than red, which in turn is perceived to be
// brighter than blue.
//
// If the third dimension is value, then we won't be updating the spectrum's displayed colors,
// so in that case we should use a value of 1 when considering the backdrop
// for the selection ellipse.
double rg = displayedColor.R <= 10 ? displayedColor.R / 3294.0 : Math.Pow((displayedColor.R / 269.0) + 0.0513, 2.4);
double gg = displayedColor.G <= 10 ? displayedColor.G / 3294.0 : Math.Pow((displayedColor.G / 269.0) + 0.0513, 2.4);
double bg = displayedColor.B <= 10 ? displayedColor.B / 3294.0 : Math.Pow((displayedColor.B / 269.0) + 0.0513, 2.4);
return (0.2126 * rg) + (0.7152 * gg) + (0.0722 * bg) <= 0.5;
}
}