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InteractionTrackerReferenceNode.cs
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159 lines (141 loc) · 4.67 KB
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// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
#if WINAPPSDK
using Microsoft.UI.Composition;
using Microsoft.UI.Composition.Interactions;
#else
using Windows.UI.Composition;
using Windows.UI.Composition.Interactions;
#endif
namespace CommunityToolkit.WinUI.Animations.Expressions;
/// <summary>
/// Class InteractionTrackerReferenceNode. This class cannot be inherited.
/// </summary>
/// <seealso cref="CommunityToolkit.WinUI.Animations.Expressions.ReferenceNode" />
public sealed partial class InteractionTrackerReferenceNode : ReferenceNode
{
/// <summary>
/// Initializes a new instance of the <see cref="InteractionTrackerReferenceNode"/> class.
/// </summary>
/// <param name="paramName">Name of the parameter.</param>
/// <param name="it">It.</param>
internal InteractionTrackerReferenceNode(string paramName, InteractionTracker? it = null)
: base(paramName, it)
{
}
/// <summary>
/// Creates the target reference.
/// </summary>
/// <returns>InteractionTrackerReferenceNode.</returns>
internal static InteractionTrackerReferenceNode CreateTargetReference()
{
var node = new InteractionTrackerReferenceNode(null!);
node.NodeType = ExpressionNodeType.TargetReference;
return node;
}
/// <summary>
/// Gets the is position rounding suggested.
/// </summary>
/// <value>The is position rounding suggested.</value>
public BooleanNode IsPositionRoundingSuggested
{
get { return ReferenceProperty<BooleanNode>("IsPositionRoundingSuggested"); }
}
/// <summary>
/// Gets the minimum scale.
/// </summary>
/// <value>The minimum scale.</value>
public ScalarNode MinScale
{
get { return ReferenceProperty<ScalarNode>("MinScale"); }
}
/// <summary>
/// Gets the maximum scale.
/// </summary>
/// <value>The maximum scale.</value>
public ScalarNode MaxScale
{
get { return ReferenceProperty<ScalarNode>("MaxScale"); }
}
/// <summary>
/// Gets the natural resting scale.
/// </summary>
/// <value>The natural resting scale.</value>
public ScalarNode NaturalRestingScale
{
get { return ReferenceProperty<ScalarNode>("NaturalRestingScale"); }
}
/// <summary>
/// Gets the scale.
/// </summary>
/// <value>The scale.</value>
public ScalarNode Scale
{
get { return ReferenceProperty<ScalarNode>("Scale"); }
}
/// <summary>
/// Gets the scale inertia decay rate.
/// </summary>
/// <value>The scale inertia decay rate.</value>
public ScalarNode ScaleInertiaDecayRate
{
get { return ReferenceProperty<ScalarNode>("ScaleInertiaDecayRate"); }
}
/// <summary>
/// Gets the scale velocity in percent per second.
/// </summary>
/// <value>The scale velocity in percent per second.</value>
public ScalarNode ScaleVelocityInPercentPerSecond
{
get { return ReferenceProperty<ScalarNode>("ScaleVelocityInPercentPerSecond"); }
}
/// <summary>
/// Gets the minimum position.
/// </summary>
/// <value>The minimum position.</value>
public Vector3Node MinPosition
{
get { return ReferenceProperty<Vector3Node>("MinPosition"); }
}
/// <summary>
/// Gets the maximum position.
/// </summary>
/// <value>The maximum position.</value>
public Vector3Node MaxPosition
{
get { return ReferenceProperty<Vector3Node>("MaxPosition"); }
}
/// <summary>
/// Gets the natural resting position.
/// </summary>
/// <value>The natural resting position.</value>
public Vector3Node NaturalRestingPosition
{
get { return ReferenceProperty<Vector3Node>("NaturalRestingPosition"); }
}
/// <summary>
/// Gets the position.
/// </summary>
/// <value>The position.</value>
public Vector3Node Position
{
get { return ReferenceProperty<Vector3Node>("Position"); }
}
/// <summary>
/// Gets the position inertia decay rate.
/// </summary>
/// <value>The position inertia decay rate.</value>
public Vector3Node PositionInertiaDecayRate
{
get { return ReferenceProperty<Vector3Node>("PositionInertiaDecayRate"); }
}
/// <summary>
/// Gets the position velocity in pixels per second.
/// </summary>
/// <value>The position velocity in pixels per second.</value>
public Vector3Node PositionVelocityInPixelsPerSecond
{
get { return ReferenceProperty<Vector3Node>("PositionVelocityInPixelsPerSecond"); }
}
}