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BooleanNode.cs
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// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
using System;
namespace Microsoft.Toolkit.Uwp.UI.Animations.Expressions
{
// Ignore warning: 'BooleanNode' defines operator == or operator != but does not override Object.Equals(object o) && Object.GetHashCode()
#pragma warning disable CS0660, CS0661
/// <summary>
/// Class BooleanNode. This class cannot be inherited.
/// </summary>
/// <seealso cref="Microsoft.Toolkit.Uwp.UI.Animations.Expressions.ExpressionNode" />
public sealed class BooleanNode : ExpressionNode
{
/// <summary>
/// Initializes a new instance of the <see cref="BooleanNode"/> class.
/// </summary>
internal BooleanNode()
{
}
/// <summary>
/// Initializes a new instance of the <see cref="BooleanNode"/> class.
/// </summary>
/// <param name="value">if set to <c>true</c> [value].</param>
internal BooleanNode(bool value)
{
_value = value;
NodeType = ExpressionNodeType.ConstantValue;
}
/// <summary>
/// Initializes a new instance of the <see cref="BooleanNode"/> class.
/// </summary>
/// <param name="paramName">Name of the parameter.</param>
internal BooleanNode(string paramName)
{
ParamName = paramName;
NodeType = ExpressionNodeType.ConstantParameter;
}
/// <summary>
/// Initializes a new instance of the <see cref="BooleanNode"/> class.
/// </summary>
/// <param name="paramName">Name of the parameter.</param>
/// <param name="value">if set to <c>true</c> [value].</param>
internal BooleanNode(string paramName, bool value)
{
ParamName = paramName;
_value = value;
NodeType = ExpressionNodeType.ConstantParameter;
SetBooleanParameter(paramName, value);
}
/// <summary>
/// Performs an implicit conversion from <see cref="bool"/> to <see cref="BooleanNode"/>.
/// </summary>
/// <param name="value">if set to <c>true</c> [value].</param>
/// <returns>The result of the conversion.</returns>
public static implicit operator BooleanNode(bool value)
{
return new BooleanNode(value);
}
/// <summary>
/// Implements the == operator.
/// </summary>
/// <param name="left">The left.</param>
/// <param name="right">The right.</param>
/// <returns>The result of the operator.</returns>
public static BooleanNode operator ==(BooleanNode left, BooleanNode right)
{
return ExpressionFunctions.Function<BooleanNode>(ExpressionNodeType.Equals, left, right);
}
/// <summary>
/// Implements the != operator.
/// </summary>
/// <param name="left">The left.</param>
/// <param name="right">The right.</param>
/// <returns>The result of the operator.</returns>
public static BooleanNode operator !=(BooleanNode left, BooleanNode right)
{
return ExpressionFunctions.Function<BooleanNode>(ExpressionNodeType.NotEquals, left, right);
}
/// <summary>
/// Implements the & operator.
/// </summary>
/// <param name="left">The left.</param>
/// <param name="right">The right.</param>
/// <returns>The result of the operator.</returns>
public static BooleanNode operator &(BooleanNode left, BooleanNode right)
{
return ExpressionFunctions.Function<BooleanNode>(ExpressionNodeType.And, left, right);
}
/// <summary>
/// Implements the | operator.
/// </summary>
/// <param name="left">The left.</param>
/// <param name="right">The right.</param>
/// <returns>The result of the operator.</returns>
public static BooleanNode operator |(BooleanNode left, BooleanNode right)
{
return ExpressionFunctions.Function<BooleanNode>(ExpressionNodeType.Or, left, right);
}
/// <summary>
/// Implements the ! operator.
/// </summary>
/// <param name="value">The value.</param>
/// <returns>The result of the operator.</returns>
public static BooleanNode operator !(BooleanNode value)
{
return ExpressionFunctions.Function<BooleanNode>(ExpressionNodeType.Not, value);
}
/// <summary>
/// Gets the value.
/// </summary>
/// <returns>System.String.</returns>
protected internal override string GetValue()
{
return _value ? "true" : "false";
}
private bool _value;
/// <summary>
/// Evaluates the current value of the expression
/// </summary>
/// <returns>The current value of the expression</returns>
public bool Evaluate()
{
switch (NodeType)
{
case ExpressionNodeType.ConstantValue:
return _value;
case ExpressionNodeType.Equals:
return Equals(Children[0], Children[1]);
case ExpressionNodeType.NotEquals:
return !Equals(Children[0], Children[1]);
case ExpressionNodeType.And:
return (Children[0] as BooleanNode).Evaluate() && (Children[1] as BooleanNode).Evaluate();
case ExpressionNodeType.Or:
return (Children[0] as BooleanNode).Evaluate() || (Children[1] as BooleanNode).Evaluate();
case ExpressionNodeType.LessThan:
return (Children[0] as ScalarNode).Evaluate() < (Children[1] as ScalarNode).Evaluate();
case ExpressionNodeType.LessThanEquals:
return (Children[0] as ScalarNode).Evaluate() <= (Children[1] as ScalarNode).Evaluate();
case ExpressionNodeType.GreaterThan:
return (Children[0] as ScalarNode).Evaluate() > (Children[1] as ScalarNode).Evaluate();
case ExpressionNodeType.GreaterThanEquals:
return (Children[0] as ScalarNode).Evaluate() >= (Children[1] as ScalarNode).Evaluate();
case ExpressionNodeType.Not:
return !(Children[0] as BooleanNode).Evaluate();
case ExpressionNodeType.ReferenceProperty:
var reference = (Children[0] as ReferenceNode).Reference;
switch (PropertyName)
{
default:
reference.Properties.TryGetBoolean(PropertyName, out var referencedProperty);
return referencedProperty;
}
case ExpressionNodeType.Conditional:
return
(Children[0] as BooleanNode).Evaluate() ?
(Children[1] as BooleanNode).Evaluate() :
(Children[2] as BooleanNode).Evaluate();
default:
throw new NotImplementedException();
}
bool Equals(ExpressionNode e1, ExpressionNode e2) => (e1, e2) switch
{
(BooleanNode n1, BooleanNode n2) => n1.Evaluate() == n2.Evaluate(),
(ScalarNode n1, ScalarNode n2) => n1.Evaluate() == n2.Evaluate(),
(Vector2Node n1, Vector2Node n2) => n1.Evaluate() == n2.Evaluate(),
(Vector3Node n1, Vector3Node n2) => n1.Evaluate() == n2.Evaluate(),
(Vector4Node n1, Vector4Node n2) => n1.Evaluate() == n2.Evaluate(),
(ColorNode n1, ColorNode n2) => n1.Evaluate() == n2.Evaluate(),
(QuaternionNode n1, QuaternionNode n2) => n1.Evaluate() == n2.Evaluate(),
(Matrix3x2Node n1, Matrix3x2Node n2) => n1.Evaluate() == n2.Evaluate(),
(Matrix4x4Node n1, Matrix4x4Node n2) => n1.Evaluate() == n2.Evaluate(),
_ => false
};
}
}
#pragma warning restore CS0660, CS0661
}