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Some 'fixes' in scripts. More scripts. Displayed counters now show in their respective player's color. They also don't draw outside of the screen anymor - at least the first 128 or so. Enabling/Disabling scripts is now updated to take the team's m_genericScritpsToRun instead of the teamPrototype's.
Copy file name to clipboardExpand all lines: GeneralsMD/Code/GameEngine/Include/GameLogic/AI.h
+1-1Lines changed: 1 addition & 1 deletion
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@@ -122,7 +122,7 @@ class AISideInfo : public MemoryPoolObject
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TSkillSet m_skillSet6;
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TSkillSet m_skillSet7;
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AsciiString m_baseDefenseStructure1;
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std::vector<AsciiString> m_baseDefenseStructures; // @-TanSo-: why not be able to let the user of the World Builder specify more than one base defense structure?
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std::vector<AsciiString> m_baseDefenseStructures; // @-TanSo-: why not be able to let the user in the World Builder specify more than one base defense structure?
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