@@ -85,7 +85,7 @@ class DataChunkOutput;
8585 #define MORE_COMPLEX_SKIRMISH_SCRIPTS
8686#endif
8787
88-
88+ enum { AT_END = 0x00FFFFFF };
8989// There is undoubtedly a more sophisticated way to do this, but for some reason my brain hurts.
9090// The corresponding UnsignedInt values that we pass around are:
9191// 1 means ground
@@ -113,14 +113,13 @@ class ScriptGroup : public MemoryPoolObject, public Snapshot
113113
114114protected:
115115 Script *m_firstScript;
116- ScriptGroup* m_firstSubGroup;
117116 AsciiString m_groupName;
118117 Bool m_isGroupActive;
119118 Bool m_isGroupSubroutine;
119+ Int m_parentIndex;
120120 ScriptGroup *m_nextGroup;
121- Int m_groupId;
122121 Bool m_hasWarnings; // /< Runtime flag used by the editor only.
123-
122+
124123public:
125124 ScriptGroup ();
126125 // ~ScriptGroup();
@@ -136,27 +135,19 @@ class ScriptGroup : public MemoryPoolObject, public Snapshot
136135 void setSubroutine (Bool subr) { m_isGroupSubroutine = subr;}
137136 void setWarnings (Bool warnings) { m_hasWarnings = warnings;}
138137 void setNextGroup (ScriptGroup *pGr) {m_nextGroup = pGr;}
139- void setFirstSubGroup (ScriptGroup* pGr) { m_firstSubGroup = pGr; }
140138
141139 AsciiString getName (void ) const { return m_groupName;}
142140 Bool isActive (void ) const { return m_isGroupActive;}
143141 Bool isSubroutine (void ) const { return m_isGroupSubroutine;}
144142 Bool hasWarnings (void ) const { return m_hasWarnings;}
145143 ScriptGroup *getNext (void ) const {return m_nextGroup;};
146144 Script *getScript (void ) {return m_firstScript;};
147- const Script* getScript (void ) const { return m_firstScript; };
148- ScriptGroup * getFirstSubGroup (void ) const { return m_firstSubGroup; }
149- Int getGroupId (void ) const { return m_groupId; }
145+ Int getParentIndex (void ) const {return m_parentIndex;};
146+ void setParentIndex (Int idx) {m_parentIndex = idx;}
150147
151148 void addScript (Script *pScr, Int ndx);
152149 void deleteScript (Script *pScr);
153150
154- void addSubGroup (ScriptGroup* pGrp, Int ndx);
155- void deleteSubGroup (ScriptGroup * pGrp);
156-
157- bool removeChildRecursive (ScriptGroup* pGrp);
158- ScriptGroup* findParentOfChild (ScriptGroup* pGrp);
159-
160151 static void WriteGroupDataChunk (DataChunkOutput &chunkWriter, ScriptGroup *pGroup);
161152 static Bool ParseGroupDataChunk (DataChunkInput &file, DataChunkInfo *info, void *userData);
162153};
@@ -241,7 +232,7 @@ class ScriptAction : public MemoryPoolObject // This is the action class.
241232 CAMERA_MOD_SET_FINAL_PITCH, // /< Sets the final pitch for a camera movement
242233 CAMERA_MOD_FREEZE_ANGLE, // /< Freeze camera angle during a camera movement.
243234 CAMERA_MOD_SET_FINAL_SPEED_MULTIPLIER,// /< Sets the final time multiplier for a camera movement.
244- CAMERA_MOD_SET_ROLLING_AVERAGE, // /< Sets the number of frames to average changes (angle, position ) to smooth out a camera movement.
235+ CAMERA_MOD_SET_ROLLING_AVERAGE, // /< Sets the number of frames to average changes (angle, positoin ) to smooth out a camera movement.
245236 CAMERA_MOD_FINAL_LOOK_TOWARD, // /< Sets the look toward point for the end of a camera movement.
246237 CAMERA_MOD_LOOK_TOWARD, // /< Sets the look toward point during a camera movement.
247238 TEAM_ATTACK_TEAM, // /< Tell team to attack other team
@@ -521,7 +512,7 @@ class ScriptAction : public MemoryPoolObject // This is the action class.
521512 COMMANDBAR_REMOVE_BUTTON_OBJECTTYPE, // /< Remove a button from a command bar for an objecttype
522513 COMMANDBAR_ADD_BUTTON_OBJECTTYPE_SLOT, // /< Add a button to the command bar for an objecttype, in a specific slot
523514 UNIT_SPAWN_NAMED_LOCATION_ORIENTATION, // /< Create a named unit at the specified location, altitude, and orientation
524- PLAYER_AFFECT_RECEIVING_EXPERIENCE, // /< Adjust whether or not a player is receiving experience for kills
515+ PLAYER_AFFECT_RECEIVING_EXPERIENCE, // /< Adjust whether or not a player is receieving experience for kills
525516 PLAYER_EXCLUDE_FROM_SCORE_SCREEN, // /< This player should be listed in the score screen. Should only be used in campaign games.
526517 TEAM_GUARD_SUPPLY_CENTER, // /< Have an ai team guard the nearest available supply center..
527518 ENABLE_SCORING, // /< Turn on scoring of kills, units destroyed, etc.
@@ -736,9 +727,9 @@ class Script : public MemoryPoolObject, public Snapshot
736727 void setEasy (Bool easy) { m_easy = easy;}
737728 void setNormal (Bool normal) { m_normal = normal;}
738729 void setHard (Bool hard) { m_hard = hard;}
739- void setBrutal (Bool brutal) { m_brutal = brutal; }
740- void setAbsurd (Bool absurd) { m_absurd = absurd; }
741- void setInhumane (Bool inhumane) { m_inhumane = inhumane; }
730+ void setBrutal (Bool brutal) { m_brutal = brutal;}
731+ void setAbsurd (Bool absurd) { m_absurd = absurd;}
732+ void setInhumane (Bool inhumane) { m_inhumane = inhumane;}
742733 void setSubroutine (Bool subr) { m_isSubroutine = subr;}
743734 void setNextScript (Script *pScr) {m_nextScript = pScr;}
744735 void setOrCondition (OrCondition *pCond) {m_condition = pCond;}
@@ -767,9 +758,9 @@ class Script : public MemoryPoolObject, public Snapshot
767758 Bool isEasy (void ) const { return m_easy;}
768759 Bool isNormal (void ) const { return m_normal;}
769760 Bool isHard (void ) const { return m_hard;}
770- Bool isBrutal (void ) const { return m_brutal; }
771- Bool isAbsurd (void ) const { return m_absurd; }
772- Bool isInhumane (void ) const { return m_inhumane; }
761+ Bool isBrutal (void ) const { return m_brutal;}
762+ Bool isAbsurd (void ) const { return m_absurd;}
763+ Bool isInhumane (void ) const { return m_inhumane;}
773764 Bool isSubroutine (void ) const { return m_isSubroutine;}
774765 Script *getNext (void ) const {return m_nextScript;}
775766 OrCondition *getOrCondition (void ) const {return m_condition;}
@@ -950,7 +941,7 @@ extern const char* const TheObjectFlagsNames[];
950941ConditionTemplates created in ScriptEngine::init.
951942
952943// SPECIAL NOTE ABOUT Skirmish Scripts: Please note that ALL Skirmish conditions should first pass a pSkirmishPlayerParm to
953- // prevent the necessity of having to write additional scripts for other players / skirmish types later.
944+ // prevet the necessity of having to write additional scripts for other players / skirmish types later.
954945*/
955946
956947class Condition : public MemoryPoolObject // This is the conditional class.
@@ -1237,8 +1228,6 @@ class ScriptList : public MemoryPoolObject, public Snapshot
12371228public:
12381229 ScriptGroup *getScriptGroup (void ) {return m_firstGroup;};
12391230 Script *getScript (void ) {return m_firstScript;};
1240- const ScriptGroup* getScriptGroup (void ) const { return m_firstGroup; };
1241- const Script* getScript (void ) const { return m_firstScript; };
12421231 void WriteScriptListDataChunk (DataChunkOutput &chunkWriter);
12431232 static Bool ParseScriptListDataChunk (DataChunkInput &file, DataChunkInfo *info, void *userData);
12441233
@@ -1257,9 +1246,6 @@ class ScriptList : public MemoryPoolObject, public Snapshot
12571246 // / Writes sides (including build list info.)
12581247 static void WriteScriptsDataChunk (DataChunkOutput &chunkWriter, ScriptList *scriptLists[], Int numLists);
12591248
1260- bool removeGroupRecursive (ScriptGroup* pGrp);
1261- ScriptGroup* findParentOfGroup (ScriptGroup* pGrp);
1262-
12631249 // / Returns array of script list pointers. This can only be called once after scripts
12641250 // / are read, and the caller is responsible for deleting the scripts.
12651251 static Int getReadScripts (ScriptList *scriptLists[MAX_PLAYER_COUNT]);
0 commit comments