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| 1 | +import { Entity } from "../entities/core/Entity"; |
| 2 | +import { CollisionWorld } from "../entities/CollisionWorld"; |
| 3 | +import { addFloat, roundToEvenInt, sign, subFloat } from "./math"; |
| 4 | + |
| 5 | +export type MoveCollisionResult = "none" | "moved" | "break"; |
| 6 | + |
| 7 | +export abstract class Actor extends Entity { |
| 8 | + protected readonly world: CollisionWorld; |
| 9 | + |
| 10 | + private remX = 0; |
| 11 | + private remY = 0; |
| 12 | + |
| 13 | + protected constructor(x: number, y: number, world: CollisionWorld) { |
| 14 | + super(x, y); |
| 15 | + this.world = world; |
| 16 | + } |
| 17 | + |
| 18 | + protected moveH(amount: number): boolean { |
| 19 | + this.remX = addFloat(this.remX, amount); |
| 20 | + const move = roundToEvenInt(this.remX); |
| 21 | + this.remX = subFloat(this.remX, move); |
| 22 | + return this.moveHExact(move); |
| 23 | + } |
| 24 | + |
| 25 | + protected moveV(amount: number): boolean { |
| 26 | + this.remY = addFloat(this.remY, amount); |
| 27 | + const move = roundToEvenInt(this.remY); |
| 28 | + this.remY = subFloat(this.remY, move); |
| 29 | + return this.moveVExact(move); |
| 30 | + } |
| 31 | + |
| 32 | + protected moveHExact(move: number): boolean { |
| 33 | + let collided = false; |
| 34 | + |
| 35 | + while (move !== 0) { |
| 36 | + const step = sign(move); |
| 37 | + const nextX = this.x + step; |
| 38 | + |
| 39 | + if (!this.world.collideAt(nextX, this.y, this.getMoveWidth(), this.getMoveHeight(), this.y, false)) { |
| 40 | + this.x = nextX; |
| 41 | + move -= step; |
| 42 | + continue; |
| 43 | + } |
| 44 | + |
| 45 | + collided = true; |
| 46 | + const result = this.onCollideH(step); |
| 47 | + if (result === "moved") { |
| 48 | + move -= step; |
| 49 | + continue; |
| 50 | + } |
| 51 | + if (result === "break") { |
| 52 | + break; |
| 53 | + } |
| 54 | + |
| 55 | + this.afterBlockedH(step); |
| 56 | + break; |
| 57 | + } |
| 58 | + |
| 59 | + return collided; |
| 60 | + } |
| 61 | + |
| 62 | + protected moveVExact(move: number): boolean { |
| 63 | + let collided = false; |
| 64 | + |
| 65 | + while (move !== 0) { |
| 66 | + const step = sign(move); |
| 67 | + const nextY = this.y + step; |
| 68 | + |
| 69 | + if ( |
| 70 | + !this.world.collideAt( |
| 71 | + this.x, |
| 72 | + nextY, |
| 73 | + this.getMoveWidth(), |
| 74 | + this.getMoveHeight(), |
| 75 | + this.y, |
| 76 | + step > 0, |
| 77 | + ) |
| 78 | + ) { |
| 79 | + this.y = nextY; |
| 80 | + move -= step; |
| 81 | + continue; |
| 82 | + } |
| 83 | + |
| 84 | + collided = true; |
| 85 | + const result = this.onCollideV(step); |
| 86 | + if (result === "moved") { |
| 87 | + move -= step; |
| 88 | + continue; |
| 89 | + } |
| 90 | + if (result === "break") { |
| 91 | + break; |
| 92 | + } |
| 93 | + |
| 94 | + this.afterBlockedV(step); |
| 95 | + break; |
| 96 | + } |
| 97 | + |
| 98 | + return collided; |
| 99 | + } |
| 100 | + |
| 101 | + protected clearMovementRemainders(): void { |
| 102 | + this.remX = 0; |
| 103 | + this.remY = 0; |
| 104 | + } |
| 105 | + |
| 106 | + protected clearHorizontalRemainder(): void { |
| 107 | + this.remX = 0; |
| 108 | + } |
| 109 | + |
| 110 | + protected clearVerticalRemainder(): void { |
| 111 | + this.remY = 0; |
| 112 | + } |
| 113 | + |
| 114 | + protected onCollideH(_step: number): MoveCollisionResult { |
| 115 | + return "none"; |
| 116 | + } |
| 117 | + |
| 118 | + protected onCollideV(_step: number): MoveCollisionResult { |
| 119 | + return "none"; |
| 120 | + } |
| 121 | + |
| 122 | + protected afterBlockedH(_step: number): void { |
| 123 | + } |
| 124 | + |
| 125 | + protected afterBlockedV(_step: number): void { |
| 126 | + } |
| 127 | + |
| 128 | + protected abstract getMoveWidth(): number; |
| 129 | + protected abstract getMoveHeight(): number; |
| 130 | +} |
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