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fix: remove unnecessary forceSetTimeOut option in favor of default rAF
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src/main.ts

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@@ -11,7 +11,6 @@ const config: Phaser.Types.Core.GameConfig = {
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pixelArt: true,
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fps: {
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target: 60,
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forceSetTimeOut: true,
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},
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scale: {
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mode: Phaser.Scale.FIT,

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