Commit 632488c
fix(manage_gameobject): compare flags directly for partial static objects
targetGo.isStatic returns true when *any* flag is set, so a partially
static object (e.g. only Navigation) would skip the update when
is_static=true was requested. Compare GetStaticEditorFlags() against
the desired flags instead.
Also adds a "false" string coercion test per review feedback.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>1 parent 2d3c71e commit 632488c
2 files changed
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File tree
- MCPForUnity/Editor/Tools/GameObjects
- Server/tests/integration
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