- 🛒 Tebex: core-forge.tebex.io/package/7255680
- 💎 Full Drug Empire: core-forge.tebex.io/package/7497769
A lightweight, config-driven item effects system for FiveM. Add drugs, food, and drinks with unique animations, props, and effects in minutes. No scripting required — edit the config and restart.
Part of the Core-Forge ecosystem. If you want the full drug pipeline with labs, precursors, street economy, and rep — check out Core-Forge Drug Empire.
- Add drugs, food, and drinks with configurable effects per item
- Health, armor, stamina, stress, and visual effects supported
- Full drug effect system — ecstasy, weed, alcohol, and more included out of the box
- Evidence system integration — widepupils, weedsmell, and other status flags
- Props and animations per item — right or left hand, fully configurable offsets
- Items that shouldn't be removed on use can stay in inventory (configurable)
- Lightweight — no bloat, minimal server impact
- QBCore | ESX | QBox compatible
- ox_lib
- QBCore / ESX / QBox
-
Place the
core-consumablesfolder in your server'sresourcesdirectory -
Add to your
server.cfg
ensure core-consumables
-
Import the SQL file from the
install/folder into your database -
Configure items to match your server — see Configuration
-
Restart your server or run
refreshthenensure core-consumablesin console
All items are defined in config/. Adding a new item takes under a minute.
drug_moonshine = {
time = 3000, -- Use time in ms
effect = 'moonshine', -- Effect function name
progressbartext = "Drinking ", -- Progress bar label
remove = true, -- Remove item on use
add = { stress = -10, buffs = {} }, -- Stat changes
anim = {
dict = 'amb@world_human_drinking@coffee@male@idle_a',
clip = 'idle_c'
},
prop = {
model = 'prop_beer_bottle',
bone = 57005, -- Right hand
pos = vector3(0.14, -0.05, -0.05),
rot = vector3(-80.0, 0.0, 0.0)
}
},| Key | Effect |
|---|---|
stress |
Adjusts stress level (negative = reduces) |
health |
Adjusts player health |
armor |
Adjusts armor value |
stamina |
Restores stamina |
buffs |
Custom buff table for extended effects |
Effects are defined as named functions and referenced by the effect key in config.
Included out of the box:
- Ecstasy — screen effects, stamina restore, random flash, ragdoll on run
- Weed — stoned_monkeys timecycle filter, weedsmell evidence status
- Alcohol/Moonshine — configurable stress reduction, prop animation
- More included — easy to add your own by defining a new effect function and referencing it in config
Evidence integration fires automatically when a drug is used:
TriggerEvent('evidence:client:SetStatus', 'widepupils', 200)
TriggerEvent('evidence:client:SetStatus', 'weedsmell', 200)- 💬 Discord: discord.gg/TBb4QKHQtm
- 🛒 Tebex: core-forge.tebex.io/package/7255680
- 💎 Full Drug Empire: core-forge.tebex.io/package/7497769
- 📺 YouTube: youtube.com/@CoreForgeFivem
- 📁 GitHub: github.com/Core-Forge-5