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DebugChannels.xml
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25 lines (25 loc) · 1.4 KB
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<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<!--
This is the debug setup file.
All debug channel setup can be changed here.
active : can be changed to enable it on startup.
name : corresponds to the call name, for example CpDebug.DBG_FIELDWORK.
text : is the tooltip shown in the hud.
-->
<DebugChannels>
<DebugChannel active="true" name="DBG_FIELDWORK" text="field work"/>
<DebugChannel active="true" name="DBG_FIND_BALES" text="bale collector"/>
<DebugChannel active="true" name="DBG_UNLOAD_COMBINE" text="unload combine"/>
<DebugChannel active="true" name="DBG_PATHFINDER" text="pathfinder"/>
<DebugChannel active="true" name="DBG_SILO" text="bunker silo"/>
<DebugChannel active="true" name="DBG_REVERSE" text="reverse driving"/>
<DebugChannel active="true" name="DBG_TURN" text="turns"/>
<DebugChannel active="true" name="DBG_PPC" text="ppc controller"/>
<DebugChannel active="true" name="DBG_TRAFFIC" text="collision/proximity"/>
<DebugChannel active="true" name="DBG_COURSES" text="courses"/>
<DebugChannel active="false" name="DBG_HUD" text="hud action"/>
<DebugChannel active="false" name="DBG_MULTIPLAYER" text="multiplayer"/>
<DebugChannel active="true" name="DBG_IMPLEMENTS" text="implements"/>
<DebugChannel active="false" name="DBG_AI_DRIVER" text="ai common"/>
<DebugChannel active="false" name="DBG_PERF" text="perf"/>
</DebugChannels>