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| 1 | +--[[ |
| 2 | +This file is part of Courseplay (https://github.com/Courseplay) |
| 3 | +Copyright (C) 2025 Courseplay Dev Team |
| 4 | +
|
| 5 | +This program is free software: you can redistribute it and/or modify |
| 6 | +it under the terms of the GNU General Public License as published by |
| 7 | +the Free Software Foundation, either version 3 of the License, or |
| 8 | +(at your option) any later version. |
| 9 | +
|
| 10 | +This program is distributed in the hope that it will be useful, |
| 11 | +but WITHOUT ANY WARRANTY without even the implied warranty of |
| 12 | +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
| 13 | +GNU General Public License for more details. |
| 14 | +
|
| 15 | +You should have received a copy of the GNU General Public License |
| 16 | +along with this program. If not, see <http://www.gnu.org/licenses/>. |
| 17 | +]] |
| 18 | + |
| 19 | +--- A utility to scan the actual vehicle size using overlap boxes. |
| 20 | +VehicleSizeScanner = CpObject() |
| 21 | + |
| 22 | +function VehicleSizeScanner:init() |
| 23 | + self.logger = Logger('VehicleSizeScanner', Logger.level.debug, CpDebug.DBG_IMPLEMENTS) |
| 24 | +end |
| 25 | + |
| 26 | +--- Scan the size of the given vehicle, using the given reference node (or the root node if nil). |
| 27 | +--- This function uses overlap boxes moved towards the vehicle from all four directions to find the extents |
| 28 | +--- by detecting collisions between the box and the vehicle. |
| 29 | +---@param vehicle Vehicle |
| 30 | +---@param referenceNode number|nil |
| 31 | +---@return number front distance of the frontmost point from the reference node |
| 32 | +---@return number rear distance of the rearmost point from the reference node |
| 33 | +---@return number left distance of the leftmost point from the reference node |
| 34 | +---@return number right distance of the rightmost point from the reference node |
| 35 | +function VehicleSizeScanner:scan(vehicle, referenceNode) |
| 36 | + self.left = self:_measureDimension(vehicle, referenceNode, 50, 0.1, 'x') |
| 37 | + self.right = self:_measureDimension(vehicle, referenceNode, -50, -0.1, 'x') |
| 38 | + self.front = self:_measureDimension(vehicle, referenceNode, 50, 0.1, 'z') |
| 39 | + self.rear = self:_measureDimension(vehicle, referenceNode, -50, -0.1, 'z') |
| 40 | + self.logger:debug(vehicle, 'Front: %.1f Rear: %.1f Left: %.1f Right: %.1f ', |
| 41 | + self.front, self.rear, self.left, self.right) |
| 42 | + return self.front, self.rear, self.left, self.right |
| 43 | +end |
| 44 | + |
| 45 | +function VehicleSizeScanner:getLength() |
| 46 | + -- front is positive z, rear is negative z |
| 47 | + return self.front - self.rear |
| 48 | +end |
| 49 | + |
| 50 | +function VehicleSizeScanner:getWidth() |
| 51 | + -- left is positive x, right is negative x |
| 52 | + return self.left - self.right |
| 53 | +end |
| 54 | + |
| 55 | +function VehicleSizeScanner:_measureDimension(vehicle, referenceNode, startDistance, endDistance, axis) |
| 56 | + local step = endDistance > startDistance and 0.1 or -0.1 |
| 57 | + local boxHalfSize = 25 |
| 58 | + local obX, obY, obZ, getLocalPosition |
| 59 | + if axis == 'x' then |
| 60 | + getLocalPosition = function(node, d) |
| 61 | + return localToWorld(node, d, 0, 0) |
| 62 | + end |
| 63 | + -- a rectangle (thin box) in the y-z plane, moving along the x axis |
| 64 | + obX, obY, obZ = 0.1, 10, boxHalfSize |
| 65 | + elseif axis == 'y' then |
| 66 | + getLocalPosition = function(node, d) |
| 67 | + return localToWorld(node, 0, d, 0) |
| 68 | + end |
| 69 | + -- a rectangle (thin box) in the x-z plane, moving along the y axis |
| 70 | + obX, obY, obZ = boxHalfSize, 0.1, boxHalfSize |
| 71 | + elseif axis == 'z' then |
| 72 | + getLocalPosition = function(node, d) |
| 73 | + return localToWorld(node, 0, 0, d) |
| 74 | + end |
| 75 | + -- a rectangle (thin box) in the x-y plane, moving along the z axis |
| 76 | + obX, obY, obZ = boxHalfSize, 10, 0.1 |
| 77 | + end |
| 78 | + local dimension = 3 |
| 79 | + local node = referenceNode or vehicle.rootNode |
| 80 | + local xRot, yRot, zRot = getWorldRotation(node) |
| 81 | + self.vehicleBeingScanned = vehicle |
| 82 | + self.scannedVehicleFound = false |
| 83 | + -- create an overlap box, very thin, like a plane and move it towards the vehicle until we find a collision |
| 84 | + for ix = startDistance, endDistance, step do |
| 85 | + local x, y, z = getLocalPosition(vehicle.rootNode, ix) |
| 86 | + overlapBox(x, y, z, xRot, yRot, zRot, obX, obY, obZ, "_overlapBoxCallback", self, CpUtil.getDefaultCollisionFlags(), true, true, true, true) |
| 87 | + if self.scannedVehicleFound then |
| 88 | + --PathfinderUtil.addOverlapBox(x, y, z, xRot, yRot, zRot, obX, obY, obZ) |
| 89 | + dimension = ix |
| 90 | + break |
| 91 | + end |
| 92 | + end |
| 93 | + return dimension |
| 94 | +end |
| 95 | + |
| 96 | +function VehicleSizeScanner:_overlapBoxCallback(transformId) |
| 97 | + local collidingObject = g_currentMission.nodeToObject[transformId] |
| 98 | + if collidingObject and self.vehicleBeingScanned == collidingObject then |
| 99 | + self.scannedVehicleFound = true |
| 100 | + end |
| 101 | +end |
| 102 | + |
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