Skip to content

Commit 1f50743

Browse files
Actualizar Base de Datos
1 parent bd6333a commit 1f50743

6 files changed

Lines changed: 249 additions & 3 deletions

File tree

Lines changed: 53 additions & 0 deletions
Original file line numberDiff line numberDiff line change
@@ -0,0 +1,53 @@
1+
# Barrel CREA Classic (Fork de Barrel CREA Edition)
2+
3+
![Barrel CREA Classic Logo](./.github/images/banner.png)
4+
5+
**A proxy to connect to Minecraft: Bedrock Edition servers with Minecraft: Classic/ClassiCube.**
6+
7+
## Requirements
8+
9+
- Java 11
10+
- Minecraft: Classic 0.30 Or ClassiCube
11+
- **Supported Bedrock Servers:**
12+
- Bedrock Edition v1.20.70 (Vanilla)
13+
- [NukkitPM1E](https://github.com/PetteriM1/NukkitPetteriM1Edition) *(Note: Only works with **Anvil** world format)*
14+
- [NukkitMOT](https://github.com/MemoriesOfTime/Nukkit-MOT)
15+
- [MySoft (0.15.x - 1.21.x)](https://github.com/Dr1xyDev/MySoft-0.15.x-1.21.x)
16+
- [Submarine MultiCore](https://github.com/Dr1xyDev/SubmarineMultiCore)
17+
- [Pocketmine-MP 5 MV](https://github.com/vapebw/Pocketmine-5-MV)
18+
- [Ouranos](https://github.com/Blackjack200/Ouranos) *(Extends compatibility to legacy versions **1.12 - 1.26.x+**)*
19+
- Any multiversion server with support for Minecraft Bedrock v1.20.70.
20+
21+
> **Note:** Some cores may require additional configuration or specific plugins to ensure full compatibility with proxy packet translation.
22+
>
23+
24+
## Need implemented
25+
26+
- Inventory
27+
- Forms
28+
- Xbox account
29+
- Dead screen
30+
- Entities Bugs
31+
- LevelDB world format
32+
- And More...
33+
34+
## ⚠️ Important: Speed Control & Hacks
35+
To ensure a smooth experience and prevent being kicked by Bedrock anti-cheat systems, configure your ClassiCube client with these settings:
36+
37+
* **Hack Speed Control:** Set to **x1.3** (Maximum safe value for Bedrock synchronization).
38+
* **Anti-Cheat Tip:** Values higher than 1.3 may trigger "SpeedHack" detections on the Bedrock side, causing rubberbanding or kicks.
39+
40+
41+
## Installation
42+
Paste the .jar file of the latest version into the server's home directory and edit the config.yml file to put the correct information for your server and your preferences!
43+
44+
## Credits
45+
46+
- [TunnelMC](https://github.com/THEREALWWEFAN231/TunnelMC)
47+
- [EZ4H](https://github.com/Project-EZ4H/EZ4H)
48+
- [Cloudburst Protocol](https://github.com/CloudburstMC/Protocol)
49+
- [ClassicProtocolLib](https://github.com/Creadores-Program/ClassicProtocolLib)
50+
- [Barrel By DavyCraft648](https://github.com/DavyCraft648/Barrel)
51+
- [Barrel By BarrelMC](https://github.com/BarrelMC/Barrel)
52+
53+
Link: https://github.com/Creadores-Program/Barrel-CREA-Classic
Lines changed: 167 additions & 0 deletions
Original file line numberDiff line numberDiff line change
@@ -0,0 +1,167 @@
1+
# CreaNexusCore
2+
**CreaNexusCore** is an ambitious, open-source server architecture designed to unify modifiable games and custom-server environments under a single, streamlined ecosystem.
3+
4+
5+
Our mission is to bridge the gap between diverse sandbox gaming communities, providing a centralized core that facilitates interoperability, cross-platform management, and modular extensibility for titles such as **Minecraft** (Java, Bedrock, NetEase, etc.), **ClassiCube**, **Luanti** (formerly Minetest), **Multicraft**, **Hytale**, **Roblox**, **Polytoria**, and more.
6+
7+
## 🌍 Supported Ecosystems & Status
8+
We track the progress of each engine and protocol bridge. Contributions, bug reports, and pull requests are highly encouraged for items marked as "Experimental" or "In Development."
9+
10+
### ✅ Stable / Semi-Stable
11+
These integrations are functional but may still have edge-case bugs.
12+
- **Minecraft (Java Edition)**: Full support (Release/Beta/April Fools).
13+
- **Minecraft (Bedrock Edition)**: Full support. (1.2-1.26)
14+
- **Minecraft (NetEase Edition)**: Functional bridge.
15+
- **EaglerCraft**: Fully integrated.
16+
- **Discord Chat**: Stable connectivity.
17+
- **Minecraft Console Edition (Legacy)**: Semi-stable support for Xbox 360, PS3, Wii U, and early PS4/Xbox One versions via VoxelBridge.
18+
- **ClassiCube**: Stable connection (currently lacking Inventory, Xbox Auth, and Form support).
19+
- **Luanti / Minetest**: Functional via [BridgeTest](https://codeberg.org/l-koehler/bridgetest) (Requires a Rust-compatible hosting environment; routes through ViaProxy).
20+
21+
### ⚠️ Experimental / W.I.P.
22+
These implementations are currently in a testing phase or have limited functionality.
23+
- **Minecraft PE 0.15.x**: Currently in "Spectator Mode" (Limited rendering; no entity support or terrain generation).
24+
25+
### 🏗️ Planned / In Development
26+
We are currently architecting the protocol bridges for these titles.
27+
- **Hytale**
28+
- **Roblox**
29+
- **Polytoria**
30+
31+
## ⚙️ The Core Architecture: Nukkit MOT
32+
The heart of **CreaNexusCore** is powered by Nukkit MOT, a highly specialized fork of the Nukkit server software. This core handles the heavy lifting of multi-protocol communication, allowing us to bridge the vast gap between Bedrock versions.
33+
34+
### Core Capabilities:
35+
- **Version Support**: Extensive support ranging from v1.2 to v1.26 (Bedrock).
36+
- **NetEase Integration**: Native support for the NetEase protocol variants.
37+
- **Experimental Legacy Support**: Preliminary support for v1.1.
38+
39+
## 🔗 Protocol Translation Layer: ViaProxy
40+
To ensure cross-version compatibility for Java and Bedrock clients, we utilize **ViaProxy**. This module acts as the "universal translator," allowing legacy, modern, and experimental Minecraft clients to communicate with our core.
41+
42+
### Supported Protocol Versions
43+
- **Java Edition**: Full spectrum support from Alpha (a1.0.15) to modern Releases (1.21.11).
44+
- **Beta/Alpha**: Extensive legacy support (a1.0.15 – b1.8.1).
45+
- **April Fools**: Specialized support for 3D Shareware, 20w14infinite, and 25w14craftmine.
46+
- **Combat Snapshots**: Combat Test 8c.
47+
- **Bedrock Edition**: Support for v1.26.0+.
48+
49+
### 🛡️ Deployment Flexibility: ViaProxyNoCommandRun
50+
We understand that not every hosting environment allows you to modify the Java startup arguments. **ViaProxyNoCommandRun** is our solution for deploying **ViaProxy** within restrictive environments (like standard shared Minecraft hostings).
51+
- **How it works**: This specialized .jar bypasses command-line argument requirements, enabling the proxy to initiate successfully in environments where you only have access to a "Start" button or a standard JAR selector.
52+
- **Best for**: Shared hostings, pre-configured game panels, and quick deployment scenarios where command-line control is unavailable.
53+
54+
[ViaProxyNoCommandRun](https://github.com/Creadores-Program/ViaProxyNoCommandRun)
55+
56+
### Configuration for CreaNexusCore
57+
ViaProxy must be linked to your **Nukkit MOT** instance (ip and port, ViaBedrock mode) to successfully bridge these versions.
58+
59+
## 🔗 Protocol Translation Layer: ViaProxy & Beta2Release
60+
To achieve seamless interoperability across Minecraft's history, **CreaNexusCore** leverages **ViaProxy** as the main traffic mediator, enhanced by the **ViaProxyBeta2Release** plugin.
61+
62+
### The Translation Stack
63+
This combination enables a unified experience for players across widely disparate versions:
64+
- **ViaProxy Core**: Handles the heavy lifting of multi-protocol communication (Java Alpha to modern Release, Bedrock 1.26.0, and Combat Snapshots).
65+
- **ViaProxyBeta2Release Plugin**: Specifically bridges the **Beta (b1.0 - b1.8.1)** protocols into the modern Release environment.
66+
67+
## 🌐 EaglerCraft Integration: ayunViaProxyEagUtils
68+
We bridge the browser-based world of **EaglerCraft** (v1.5.2 and v1.8.8) directly into our server infrastructure. By utilizing the ayunViaProxyEagUtils plugin within **ViaProxy**, we enable WebSocket-to-TCP communication on the same port as your Java traffic.
69+
70+
### Key Features:
71+
- **WebSocket Support**: Seamlessly handles ws:// connections.
72+
- **Dual-Version Support**: Compatible with both 1.5.2 and 1.8.8 EaglerCraft clients.
73+
- **Smart Passthrough**: Supports legacy passthrough and ProtocolSupport, ensuring compatibility even if the backend server does not natively support older protocols.
74+
> [!NOTE]
75+
Please be aware that custom skin files are excluded from this bridge.
76+
77+
## 🎮 Minecraft Console Edition (Legacy) Integration: VoxelBridge
78+
We provide compatibility for the **Legacy Console Edition** of Minecraft (Xbox 360, PS3, Wii U, etc.) through a specialized bridging layer. This allows controllers and consoles from the previous generation to join the **CreaNexusCore** ecosystem.
79+
80+
### The Connection Pipeline
81+
To ensure proper protocol translation and prevent stability issues, the connection must follow this specific route:
82+
1. **Console Client**: The console connects to the **VoxelBridge** proxy.
83+
2. **VoxelBridge**: Acts as the initial interpreter for the Console Edition protocol.
84+
3. **ViaProxy**: VoxelBridge **must** be configured to point towards our **ViaProxy** instance.
85+
4. **Nukkit MOT**: ViaProxy finally delivers the translated packets to the core.
86+
87+
- **Status**: Semi-Stable.
88+
- **Key Requirement**: It is mandatory to daisy-chain **VoxelBridge -> ViaProxy** to resolve version mismatches and ensure that console players are recognized as valid Java-protocol entities before hitting the Bedrock-based core.
89+
90+
## 💬 Community Bridge: Discord Integration
91+
To maintain a unified community, **CreaNexusCore** includes a native **DiscordChat**. This plugin synchronizes your in-game chat with your Discord server, ensuring seamless communication between players on the server and players on Discord.
92+
93+
### Core Features
94+
- **Two-Way Sync**: Messages sent in the game are relayed to a specified Discord channel, and messages from that channel are broadcasted in the game.
95+
- **Bot-Driven**: Powered by a dedicated Discord bot configured within your Nukkit MOT instance.
96+
- **Management**: Real-time visibility of server activity, player joins/leaves, and chat logs directly from your server's Discord hub.
97+
98+
## 🔧 ClassiCube Integration: Barrel Crea Classic
99+
To extend CreaNexusCore into the classic sandbox era, we have integrated Barrel Crea Classic. This is a specialized fork of BarrelMC (the predecessor to ViaProxy), heavily modified to support the unique requirements of the ClassiCube protocol.
100+
101+
- **The Bridge Architecture**: By leveraging the logic of ViaBedrock (Geyser Reverse) and the re-architected Java-to-ClassiCube translation layer, Barrel Crea Classic allows legacy-style sandbox clients to interact with our modern server ecosystem.
102+
- **Protocol Restructuring**: The core has been modified to restructure standard Java packets into the ClassiCube protocol format, effectively allowing seamless communication between your backend and the ClassiCube client.
103+
- **Status**: Stable. The connection and packet stream are now highly reliable. We have successfully resolved previous byte-stream errors, establishing a consistent gameplay experience.
104+
- **Current Development**: We are actively working on implementing the Inventory system, Xbox Authentication bypass, and UI Form support to bring full feature parity to ClassiCube players.
105+
106+
## 🦎 Luanti / Minetest Integration: BridgeTest
107+
We extend our crossplay architecture to the open-source voxel world of **Luanti** (formerly Minetest) using **[BridgeTest](https://codeberg.org/l-koehler/bridgetest)**. This integration allows Luanti clients to interact with our Bedrock-based core by handling external protocol translation.
108+
109+
### The Connection Pipeline
110+
To successfully process the movement, chat, and block packets, the traffic must route through the following stack:
111+
1. **Luanti Client**: Connects directly to the **[BridgeTest](https://codeberg.org/l-koehler/bridgetest)** proxy.
112+
2. **BridgeTest**: Handles the heavy translation from Luanti's native protocol.
113+
3. **ViaProxy**: [BridgeTest](https://codeberg.org/l-koehler/bridgetest) **must** be configured to point towards our **ViaProxy** instance.
114+
4. **Nukkit MOT**: ViaProxy delivers the final, clean Bedrock packets to the server core.
115+
116+
### ⚠️ Special Hosting Requirements
117+
Unlike Java-based utilities, **[BridgeTest](https://codeberg.org/l-koehler/bridgetest) is compiled in Rust**. Because of this binary architecture:
118+
- **Environment Constraints**: It will **not** run on standard shared Minecraft hosts that only support `.jar` files.
119+
- **Requirements**: You will need a host with full terminal access (VPS, Dedicated Server, or a custom Pterodactyl egg/Docker container) capable of executing native Rust binaries.
120+
121+
- **Status**: Experimental / Functional. Core movement and text chat are operative, but specialized node/block translations are still under active development.
122+
123+
## 📱 Minecraft Pocket Edition (PE) 0.15.x Integration
124+
We provide two distinct pathways to bridge legacy MCPE 0.15.x clients into the **CreaNexusCore** ecosystem, allowing administrators to choose between stability and native translation depth.
125+
126+
1. **The DragonProxyPocket Path (Java Bridge Experimental)**
127+
- **Method**: Utilizes an older **GeyserMC** implementation via **DragonProxyPocket**.
128+
- **Workflow**: DragonProxy routes players through a Java 1.8 interface, which is then proxied into the **Nukkit** MOT core.
129+
- **Pros/Cons**: This is currently our most stable method for production environments. While it offers superior connectivity, please be aware that the translation layer may occasionally encounter edge-case rendering bugs or entity desyncs due to the protocol conversion depth.
130+
2. **The CraftsMine Path (Native Experimental)**
131+
- **Method**: Utilizes CraftsMine, a specialized fork of BarrelMC.
132+
- **Workflow**: This implementation bypasses the Java translation layer, attempting to pipe Pocket 0.15 protocol packets directly into the backend architecture.
133+
- **Pros/Cons**: Designed as a "closer-to-metal" approach, it offers potentially better performance in specific scenarios. However, it is currently in an early Alpha state. Users should expect frequent console warnings/errors and a significantly higher RAM overhead compared to the DragonProxy method. Recommended for testing and development purposes only.
134+
135+
**💡 Pro-Tip**: If you are hosting a multi-protocol server, avoid using newer, non-standard world formats (such as specific internal Bedrock formats or experimental flat-files) as your primary world directory. This will almost certainly lead to packet translation failures for legacy clients.
136+
137+
.gitmodules de CreaNexusCore:
138+
[submodule "Core"]
139+
path = Core
140+
url = https://github.com/MemoriesOfTime/Nukkit-MOT.git
141+
[submodule "McJava"]
142+
path = McJava
143+
url = https://github.com/ViaVersion/ViaProxy.git
144+
[submodule "McBeta"]
145+
path = McBeta
146+
url = https://github.com/ViaVersionAddons/ViaProxyBeta2Release
147+
[submodule "EaglerCraft"]
148+
path = EaglerCraft
149+
url = https://github.com/ayunami2000/ayunViaProxyEagUtils
150+
[submodule "ClassiCube"]
151+
path = ClassiCube
152+
url = https://github.com/Creadores-Program/Barrel-CREA-Classic
153+
[submodule "McPocket-0_15_x-java"]
154+
path = McPocket-0_15_x-java
155+
url = https://github.com/Creadores-Program/DragonProxyPocket.git
156+
[submodule "McPocket-0_15_x"]
157+
path = McPocket-0_15_x
158+
url = https://github.com/Creadores-Program/Craftsmine.git
159+
[submodule "Discord"]
160+
path = Discord
161+
url = https://github.com/PetteriM1/DiscordChat.git
162+
[submodule "McLegacy"]
163+
path = McLegacy
164+
url = https://github.com/brokiem/voxelbridge.git
165+
[submodule "bridgetest"]
166+
path = Luanti-Minetest
167+
url = https://codeberg.org/l-koehler/bridgetest.git

app/src/main/assets/IA/MaxIA/CreaProBot.md

Lines changed: 5 additions & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -49,4 +49,8 @@ Actualizacion de API CreaProBot 2.0 < CreaProBot API 2.5
4949
Actualizacion 31/05/2025:
5050
Se implemento el comando genimg en Guilded.
5151
se añadio el comando adminserver para administrar servidores.
52-
Correccion de Errores.
52+
Correccion de Errores.
53+
Actualizacion 20/12/2025:
54+
Fue desactivado indefinidamente hasta nuevo aviso.
55+
Actualizacion 17/03/2026:
56+
Se perdieron la mayor parte de archivos del codigo por fallas internas (corrupcion de hardware de datos donde estaba el codigo) y sigue desactivado.

app/src/main/assets/IA/MaxIA/CreaProDroid.md

Lines changed: 5 additions & 0 deletions
Original file line numberDiff line numberDiff line change
@@ -81,6 +81,11 @@ Para preguntas o soporte, contacta a [Creadores Program](https://github.com/Crea
8181
- Se añadio que CreaProDroid haga reconocimiento de voz por el boton de asistente de voz
8282
- Se cambio la firma y empaquetado de Jstudio android a gradle(es necesario reinstalar o si es usuario root cambiar apk manualmente)
8383
- Se mejoro el actualizador por Github ahora proporciona mas información
84+
- 1.3.0-beta
85+
# Actualizacion de algunas cosas
86+
- Se cambiaron los modelos de IA a latest y solo hay 3 opciones: Gemini Flash, Gemini Flash Lite y Gemini Pro
87+
- Actualizacion de Base de Datos
88+
- Correccion de errores y poco mas.
8489

8590
## Creditos
8691
- Github Copilot

app/src/main/assets/IA/MaxIA/CreadorCraft.md

Lines changed: 18 additions & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -165,4 +165,21 @@ To Try the Game you can enter this Link!:
165165
[https://creadorcraftcp.blogspot.com/](https://creadorcraftcp.blogspot.com/)
166166
,
167167
Tambien tiene su motor de juegos Llamado Creadorcraft Maker que hace que los programadores puedan programar juegos en JS, Java, Html, CSS, SCSS, Htmx, TypeScript, LiveScript CoffeScript, PHP, Python, Ruby, Lua, Perl, Webasembly, Markdown, EsHtml, EsJS y EJS
168-
Link de CreadorCraftMaker: https://creadorcraft-maker.blogspot.com/
168+
Link de CreadorCraftMaker: https://creadorcraft-maker.blogspot.com/
169+
170+
Actualizacion 23/01/26:
171+
172+
# Fin de CreadorCraft (Plataforma)
173+
Amigos lamentamos informar que la Plataforma CreadorCraft quedara Archivada eso significa que ya no tendrá mas actualizaciones!
174+
## Porque?
175+
La plataforma fue en decadencia a tal punto que ya no tiene comunidad! 😔
176+
## Que pasará con CreadorCraft Plataforma?
177+
Seguirá online! Y también podrás hacer versiones custom si prefieres ya que es de código abierto y puedes hacer lo que tu quieras!
178+
## Que pasará con CreadorCraft (Juego)?
179+
Este discord y el Juego seran un JUEGO DE ROBLOX!!
180+
## Porque?
181+
La plataforma Roblox tiene mucha mas comunidad, crear experiencias son gratuitos y es mucho más fácil programar un juego con el tema de CreadorCraft Juego! Ya que ya tiene la estructura del servidor lista! Lo cual lo hace mucho mas fácil para nosotros hacer el juego ahí!
182+
## Que pasará con los archivos del Juego?
183+
Los vamos a reutilizar incluyendo texturas y código para que el juego de Roblox se lanze mas rápido!
184+
-# Creadores Program
185+
-# "La revolución del Código"
Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -1,2 +1,2 @@
11
Trollhunters501:
2-
Es un Youtuber con 8.64k de suscriptores, fundador de Creadores Program, Fundador de los servidores de minecraft bedrock llamados Creadores Survival, Creadores Games, GamerCR y el Arca Creadores (ahora desactivados indefinidamente), ha hecho colaboraciones con Piter0011, Hulk5008l, Vicmaster entre otros, Juega Minecraft, Craftsman, Roblox, CreadorCraft y Call of Duty Movile, Programador de JS, Python, Latino, EsJS, PHP y Java, sus redes sociales: TikTok: https://www.tiktok.com/@trollhunters501?_t=8nOOlYSiG7q&_r=1 Youtube: https://www.youtube.com/@Trollhunters501 Twitch: https://twitch.tv/trollhunters501 GitHub: https://github.com/Trollhunters501 Blog: https://creadoresgames.blogspot.com
2+
Es un Youtuber con 8.62k de suscriptores (antes 8.67k pero va en decadencia), fundador de Creadores Program, Fundador de los servidores de minecraft bedrock llamados Creadores Survival, Creadores Games, GamerCR y el Arca Creadores (ahora desactivados indefinidamente), ha hecho colaboraciones con Piter0011, Hulk5008l, Vicmaster entre otros, Juega Minecraft, Craftsman, Roblox, CreadorCraft y Call of Duty Movile, Programador de JS, Python, Latino, EsJS, PHP y Java, sus redes sociales: TikTok: https://www.tiktok.com/@trollhunters501?_t=8nOOlYSiG7q&_r=1 Youtube: https://www.youtube.com/@Trollhunters501 Twitch: https://twitch.tv/trollhunters501 GitHub: https://github.com/Trollhunters501 Blog: https://creadoresgames.blogspot.com

0 commit comments

Comments
 (0)