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Commit 90de080

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Lanny McNie
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File cleanup
Signed-off-by: Lanny McNie <lanny@gskinner.com>
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src/soundjs/HTMLAudioPlugin.js

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@@ -67,7 +67,7 @@ this.createjs = this.createjs || {};
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* Note it is recommended to use {{#crossLink "WebAudioPlugin"}}{{/crossLink}} for iOS (6+). HTML Audio is disabled by
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* default as it can only have one &lt;audio&gt; tag, can not preload or autoplay the audio, can not cache the audio,
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* and can not play the audio except inside a user initiated event.
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*
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*<br /><br />
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* <b>Android HTML Audio limitations</b><br />
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* <ul><li>We have no control over audio volume. Only the user can set volume on their device.</li>
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* <li>We can only play audio inside a user event (touch/click). This currently means you cannot loop sound or use a delay.</li>

src/soundjs/WebAudioPlugin.js

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@@ -53,7 +53,7 @@ this.createjs = this.createjs || {};
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* <b>Webkit (Chrome and Safari)</b>
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* <ul><li>AudioNode.disconnect does not always seem to work. This can cause the file size to grow over time if you
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* are playing a lot of audio files.</li></ul>
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*
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* <br />
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* <b>iOS 6 limitations</b>
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* <ul><li>Sound is initially muted and will only unmute through play being called inside a user initiated event (touch/click).</li>
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* <li>Despite suggestions to the opposite, we have relative control over audio volume through the gain nodes.</li>

src/soundjs/errors/errors_en-us.js

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