|
| 1 | +using System; |
| 2 | +using System.Collections.Generic; |
| 3 | +using System.Linq; |
| 4 | +using Il2CppInterop.Runtime.Attributes; |
| 5 | +using TMPro; |
| 6 | +using Reactor.Utilities.Attributes; |
| 7 | +using UnityEngine; |
| 8 | + |
| 9 | +namespace CrowdedMod.Components; |
| 10 | + |
| 11 | +[RegisterInIl2Cpp] |
| 12 | +public class VitalsPagingBehaviour : AbstractPagingBehaviour |
| 13 | +{ |
| 14 | + public VitalsPagingBehaviour(IntPtr ptr) : base(ptr) {} |
| 15 | + |
| 16 | + public VitalsMinigame vitalsMinigame = null!; |
| 17 | + |
| 18 | + [HideFromIl2Cpp] |
| 19 | + public IEnumerable<VitalsPanel> Targets => vitalsMinigame.vitals.ToArray(); |
| 20 | + public override int MaxPageIndex => (Targets.Count() - 1) / MaxPerPage; |
| 21 | + private TextMeshPro PageText = null!; |
| 22 | + |
| 23 | + public override void Start() |
| 24 | + { |
| 25 | + PageText = Instantiate(HudManager.Instance.KillButton.cooldownTimerText, vitalsMinigame.transform); |
| 26 | + PageText.name = PAGE_INDEX_GAME_OBJECT_NAME; |
| 27 | + PageText.enableWordWrapping = false; |
| 28 | + PageText.gameObject.SetActive(true); |
| 29 | + PageText.transform.localPosition = new Vector3(2.7f, -2f, -1f); |
| 30 | + PageText.transform.localScale *= 0.5f; |
| 31 | + OnPageChanged(); |
| 32 | + } |
| 33 | + |
| 34 | + public override void OnPageChanged() |
| 35 | + { |
| 36 | + if (PlayerTask.PlayerHasTaskOfType<HudOverrideTask>(PlayerControl.LocalPlayer)) |
| 37 | + return; |
| 38 | + |
| 39 | + PageText.text = $"({PageIndex + 1}/{MaxPageIndex + 1})"; |
| 40 | + var i = 0; |
| 41 | + |
| 42 | + foreach (var panel in Targets) |
| 43 | + { |
| 44 | + if (i >= PageIndex * MaxPerPage && i < (PageIndex + 1) * MaxPerPage) |
| 45 | + { |
| 46 | + panel.gameObject.SetActive(true); |
| 47 | + var relativeIndex = i % MaxPerPage; |
| 48 | + var row = relativeIndex / 3; |
| 49 | + var col = relativeIndex % 3; |
| 50 | + var panelTransform = panel.transform; |
| 51 | + panelTransform.localPosition = new Vector3( |
| 52 | + vitalsMinigame.XStart + vitalsMinigame.XOffset * col, |
| 53 | + vitalsMinigame.YStart + vitalsMinigame.YOffset * row, |
| 54 | + panelTransform.localPosition.z |
| 55 | + ); |
| 56 | + } |
| 57 | + else |
| 58 | + panel.gameObject.SetActive(false); |
| 59 | + |
| 60 | + i++; |
| 61 | + } |
| 62 | + } |
| 63 | +} |
0 commit comments