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->setDescription("You jump while you're not holding the button, and don't jump while you hold the button. In platformer, movement inputs are switched with each other.\n<cl>suggested by ItsZentry</c>")
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->setCategory(category::misc)
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->setSillyTier(SillyTier::Low)
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->autoRegister();
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class $modify(InverseInputGJBaseGameLayer, GJBaseGameLayer) {
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HORRIBLE_DELEGATE_HOOKS(THIS_ID);
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voidhandleButton(bool down, int button, bool isPlayer1) {
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if (!m_isPlatformer) returnGJBaseGameLayer::handleButton(!down, button, isPlayer1);
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