Releases: CyberAgentGameEntertainment/BuildMagic
Releases · CyberAgentGameEntertainment/BuildMagic
Release list
v1.11.0
What's Changed
Added
- Added support for Unity 6.3 - 6.5.
PRs
- fix: package.json typo by @paq in #64
- fix: migrate BuildMagic.Window controls to [UxmlElement] on Unity 6 by @piti6 in #66
- Update built-in tasks (6000.5.0f1) by @ruccho in #67
- bump to v1.11.0 by @ruccho in #68
New Contributors
Full Changelog: v1.10.0...v1.11.0
v1.10.0
What's Changed
Added
- Added a task to set iOS memory capabilities (Extended Virtual Addressing / Increased Memory Limit).
PRs
Full Changelog: v1.9.3...v1.10.0
v1.9.3
What's Changed
Changed
- Changed CLI behavior to use primary scheme when
-schemeis not present. - Changed the title of
BuildMagicWindowto "Build Magic".
PRs
Full Changelog: v1.9.2...v1.9.3
v1.9.2
v1.9.1
What's Changed
Changed
- Automatic primary build scheme application is disabled in batch mode.
PRs
- Disable automatic primary scheme application in batch mode by @ruccho in #53
- bump to v1.9.1 by @ruccho in #54
Full Changelog: v1.9.0...v1.9.1
v1.9.0
What's Changed
Added
- Added a task to enable iOS Game Mode.
PRs
- Add iOSEnableGameModeTask by @yakisabananoka in #51
- bump to v1.9.0 by @ruccho in #52
New Contributors
- @yakisabananoka made their first contribution in #51
Full Changelog: v1.8.4...v1.9.0
v1.8.4
v1.8.3
What's Changed
Fixed
- Fixed non-root schemes are not selectable as a base in create scheme modal window.
- Fixed left pane scheme tree view fails to move a scheme to another place when the user doesn't drop a scheme over another scheme directly but into between schemes.
PRs
- Fix non-root base schemes are not selectable in create scheme modal by @ruccho in #46
- Fix scheme tree fails to reorder schemes by @ruccho in #47
- bump to v1.8.3 by @ruccho in #48
Full Changelog: v1.8.2...v1.8.3