Enhanced raid experience with pre-raid checks and in-raid quest tracking
Never die from forgetting your meds, ammo, or quest items again! Track your active quests in real-time during raids with a clean, non-intrusive HUD overlay.
在任务面板中可以追踪任务,并在游戏中于左上角显示。
Quests can be tracked in the quest panel, and will be displayed in the upper left corner of the game.
功能特性 | Features:
- 选择性追踪 | Selective Tracking - 使用任务面板中的复选框选择要追踪的任务
- 局内显示 | In-Raid Display - 仅追踪的任务会显示在左上角
- 原生UI风格 | Native UI Style - 使用游戏原生任务图标实现无缝集成
- 进度追踪 | Progress Tracking - 显示每个任务的完成/总数(例如 "2/3")
- 任务状态 | Task Status - ✓ 表示已完成,○ 表示待完成
- 地图过滤 | Map Filtering - 自动只显示当前地图相关的任务
- 可调外观 | Customizable - 调整位置、缩放、是否显示描述
- 快捷键切换 | Hotkey Toggle - 按住设置的快捷键(默认
.)即可快速折叠/展开追踪器 - 智能帮助文本 | Smart Help Text - 首次使用时显示快捷键提示,使用后自动隐藏
- 持久化设置 | Persistent Settings - 追踪偏好会在会话间保存
- 自动显隐 | Auto Show/Hide - 仅在突袭时可见,打开菜单时隐藏
- 多语言支持 | Multi-language - 完整支持中文、英文和日文
使用方法 | How to use:
- 打开任务面板(Tab 键)| Open quest panel (Tab key)
- 点击任意任务查看详情 | Click any quest to view details
- 勾选任务标题下方的"局内追踪"复选框 | Check the "Track in Raid" checkbox below the quest title
- 进入突袭后在左上角查看追踪的任务!| Enter raid and see your tracked quests in top-left corner!
- 按住快捷键(默认
.键)快速折叠或展开追踪器 | Hold the hotkey (default.) to quickly collapse or expand the tracker!
优化角色移动响应速度,告别"粘滞感"。
Optimize character movement response, say goodbye to "sticky" feeling.
4档位可调 | 4 Adjustment Levels:
- 禁用 | Disabled - 保持原版手感
- 轻度 | Light - 2倍加速/制动,1.5倍转向
- 中度 | Medium - 4倍加速/制动,2.5倍转向,支持瞬时方向切换
- 重度 | Heavy - 8倍加速/制动,4倍转向,极致响应速度
特性 | Features:
- 仅影响玩家角色,不影响NPC | Only affects player character, not NPCs
- 加速度和制动力同步提升 | Synchronized acceleration and braking enhancement
- 转向速度独立优化 | Independent turning speed optimization
- 保持垂直速度(跳跃/下落)| Preserves vertical velocity (jumping/falling)
- 实时切换无需重启 | Real-time switching without restart
使用场景 | Use Cases:
- 轻度:略微改善操作手感,接近原版体验
- 中度:显著提升响应速度,适合大多数玩家(推荐)
- 重度:极致灵敏操作,适合高手玩家和快节奏战斗
快速访问物品栏的径向菜单,单手即可完成选择和使用操作。
Quick access radial menu for inventory items, designed for one-handed operation.
特性 | Features:
- 单手操作 | One-Handed - 按住热键 → 移动鼠标选择 → 释放热键使用
- 快速切换 | Fast Switching - 无需离开游戏视角即可使用物品
- 智能屏蔽 | Smart Blocking - 菜单打开时自动屏蔽射击和视角旋转,防止误操作
- 实时同步 | Real-time Sync - 显示当前物品栏实际绑定的物品图标
- 可自定义 | Customizable - 支持自定义热键和菜单缩放(0.5-2.0倍)
- 自动取消 | Auto Cancel - 打开其他界面或游戏暂停时自动取消
使用方法 | How to use:
- 按住 配置的热键(默认
~键)打开菜单 | Hold the configured hotkey (default~) to open menu - 保持按住 热键,移动鼠标选择物品 | Keep holding and move mouse to select item
- 释放 热键,自动使用或装备选中的物品 | Release to use or equip the selected item
支持的物品类型 | Supported Item Types:
- ✅ 消耗品(药品、食物等)| Consumables (medicine, food, etc.)
- ✅ 技能物品 | Skill items
- ✅ 可手持的物品和武器 | Hand-held items and weapons
设置选项 | Settings:
- 在 MOD 设置中可自定义热键 | Customize hotkey in MOD Settings
- 调整轮盘菜单的缩放大小 | Adjust menu scale size
- 详细文档:物品轮盘菜单指南 | Detailed docs: Item Wheel Menu Guide
专门用于快速切换投掷物(手雷等)的径向菜单。
Dedicated radial menu for quick throwable (grenades, etc.) selection.
特性 | Features:
- 快速装备 | Quick Equip - 按住 G 键(可配置)→ 选择 → 释放装备
- 自动扫描 | Auto Scan - 自动检测背包中所有投掷物
- 智能堆叠 | Smart Stacking - 相同类型投掷物自动堆叠显示总数量
- 输入屏蔽 | Input Blocking - 菜单打开时自动屏蔽射击和视角旋转
- 可自定义 | Customizable - 支持自定义热键和菜单缩放
- 自动取消 | Auto Cancel - 打开其他界面或游戏暂停时自动取消
使用方法 | How to use:
- 按住 G 键(可在设置中修改)打开菜单 | Hold G key (customizable) to open menu
- 保持按住 热键,移动鼠标选择投掷物 | Keep holding and move mouse to select throwable
- 释放 热键,自动装备选中的投掷物 | Release to equip the selected throwable
支持的投掷物类型 | Supported Throwable Types:
- ✅ 手雷(破片、震撼等)| Grenades (frag, stun, etc.)
- ✅ 闪光弹 | Flashbangs
- ✅ 烟雾弹 | Smoke grenades
- ✅ 所有投掷技能物品(Skill_Grenade 类型)| All throwable skill items (Skill_Grenade type)
设置选项 | Settings:
- 在 MOD 设置中可启用/禁用功能 | Enable/disable in MOD Settings
- 自定义热键(默认 G 键)| Customize hotkey (default G)
- 调整轮盘菜单的缩放大小(与物品轮盘共用)| Adjust menu scale size (shared with item wheel)
- 详细文档:投掷物轮盘菜单指南 | Detailed docs: Throwable Wheel Menu Guide
快速打开和管理背包中的容器物品(背包、弹药箱等)的径向菜单。
Quick radial menu for opening and managing container items (backpacks, ammo boxes, etc.) in your inventory.
特性 | Features:
- 快速打开 | Quick Open - 使用快捷键快速打开/管理容器
- 整合交互 | Integrated Interaction - 与物品轮盘菜单无缝整合
- 视觉反馈 | Visual Feedback - 容器物品在菜单中清晰显示
- 输入屏蔽 | Input Blocking - 菜单打开时自动屏蔽游戏操作,防止误操作
- 可自定义 | Customizable - 支持自定义热键和菜单缩放
- 自动取消 | Auto Cancel - 打开其他界面或游戏暂停时自动取消
使用方法 | How to use:
- 通过物品轮盘 快捷键(默认
~键)选择一个容器物品 | Select a container item via item wheel hotkey (default~) - 容器菜单自动打开 | The container menu opens automatically
- 浏览和选择 容器内的物品 | Browse and select items inside the container
在库存中选中武器后,悬停到其他武器会自动显示属性对比。支持枪支和近战武器。
When a weapon is selected in inventory, hovering over other weapons shows automatic stat comparison. Supports both guns and melee weapons.
特性 | Features:
- 自动对比 | Automatic Comparison - 选中 + 悬停 = 自动显示差异
- 颜色标识 | Color Coded - 绿色表示更好,红色表示更差
- 智能判断 | Smart Analysis - 自动识别属性的正向性(伤害高好)和负向性(后坐力低好)
- 可配置 | Configurable - 可在设置中开关,默认启用
- 全属性支持 | All Stats - 支持所有武器属性
- 双武器类型 | Dual Weapon Types - 支持枪支(射速、后坐力等)和近战武器(攻击速度、攻击距离等)
使用方法 | How to use:
- 左键点击选中一把武器 | Left-click to select a weapon
- 鼠标悬停到另一把武器 | Hover over another weapon
- 查看属性面板中的对比信息!| View comparison in the stats panel!
显示格式 | Display Format:
[选中武器值] → [悬停武器值]|[Selected Value] → [Hovered Value]- 绿色 Green: 悬停武器更好 | Hovered weapon is better
- 红色 Red: 选中武器更好 | Selected weapon is better
- 白色 White: 中性属性或相同值 | Neutral stat or equal values
使用传送台进入地图前自动检查:
Automatically checks before entering a map via teleporter:
- 武器 | Weapon - 是否携带了枪支?| Are you carrying weapons?
- 弹药 | Ammunition - 是否携带了弹药?| Are you carrying ammunition?
- 弹药充足性 | Ammo Sufficiency - 每把枪的弹药是否足够一个弹匣?| Do you have at least one magazine worth of ammo for each gun?
- 医疗用品 | Medicine - 是否携带了急救包?| Are you carrying medical supplies?
- 食物饮水 | Food/Drink - 是否携带了食物和水?| Are you carrying food and water?
- 天气警告 | Weather - 当前是否为风暴天气?| Is it stormy weather?
- 风暴预警 | Storm Warning - 24小时内是否有风暴?| Is a storm approaching within 24 hours?
- 任务物品 | Quest Items - 是否携带了当前地图任务所需的物品?| Are you carrying quest items for this map?
智能警告对话框 | Smart Warning Dialog:
如果检测到任何问题,会显示清晰的对话框:
If any issues are detected, a clear dialog shows you:
- 缺少的装备内容(带颜色标记)| What's missing from your loadout (color-coded)
- 弹药不足的武器(显示当前数量/弹匣容量)| Weapons with low ammo (showing current/magazine capacity)
- 需要的任务物品(带任务名称)| Which quest items you need (with quest names)
- 当前天气状况和风暴警告 | Current weather conditions and storm warnings
- 可选择继续或返回准备 | Option to continue anyway or go back to prepare
弹药充足性检查详情 | Ammo Sufficiency Check Details:
- 自动检测所有携带的枪支(背包、装备栏、宠物)| Automatically detects all carried guns (inventory, equipment, pet)
- 按口径统计对应弹药总数 | Counts total ammo by caliber
- 包括装载在武器中的弹药 | Includes ammo loaded in weapons
- 如果某把枪的弹药总数 < 弹匣容量,则警告 | Warns if total ammo for a gun < magazine capacity
- 仅对枪支生效,不影响其他武器 | Only applies to guns, not other weapons
在游戏设置菜单中添加"MOD 设置"标签页:
Adds "MOD Settings" tab to game settings menu:
- 集成设计 | Integrated Design - 直接嵌入游戏设置界面,与游戏原生设置一致
- 传送前检查设置 | Pre-Raid Check Settings - 启用/禁用各项检查
- 移动增强设置 | Movement Enhancement Settings - 4档位调节移动手感
- 任务追踪器设置 | Quest Tracker Settings - 调整位置、大小、显示选项、地图过滤
- 追踪器快捷键 | Tracker Hotkey - 自定义快速切换追踪器的热键(默认
.键) - 界面增强设置 | UI Enhancement Settings - 武器对比等界面功能开关
- 按键绑定设置 | Keybinding Settings - 自定义模组功能的快捷键
- 一键重置 | Reset to Defaults - 恢复所有设置为默认值
- 实时生效 | Live Updates - 设置立即生效无需重启
按键绑定特性 | Keybinding Features:
- 可视化绑定 | Visual Binding - 点击按钮后按下任意键即可绑定
- 按键显示名 | Key Display Names - 友好的按键名称显示(如 "Space"、"F1"、"A (Gamepad)")
- 手柄支持 | Gamepad Support - 支持 Xbox/PlayStation 等手柄按键(A/B/X/Y、LB/RB、Start/Back 等)
- 冲突避免 | Conflict Avoidance - 自动排除游戏保留按键(鼠标左右键)
- 验证系统 | Validation System - 允许绑定键盘、鼠标和手柄按键
- ESC 取消 | ESC to Cancel - 按 ESC 键取消绑定操作
访问方式 | How to Access:
- 主菜单 → 设置 → MOD 设置标签页 | Main Menu → Settings → MOD Settings tab
- 暂停菜单 → 设置 → MOD 设置标签页 | Pause Menu (ESC) → Settings → MOD Settings tab
完整支持以下语言 | Fully supports the following languages:
- 🇨🇳 简体中文 | Simplified Chinese
- 🇹🇼 繁体中文 | Traditional Chinese
- 🇺🇸 English
- 🇯🇵 日本語 | Japanese
所有UI文本会根据游戏语言自动切换 | All UI text automatically switches based on game language
更多功能等我遇到忍不了的问题再说吧... 😄
More features will be added later when I encounter unbearable problems... 😄
- Download the latest release
- Extract to
Duckov_Data/Mods/EfDEnhanced/(orDuckov.app/Contents/Mods/on macOS) - Launch game - mod loads automatically
此 Mod 已包含补丁,仅对自身防止上传时覆盖创意工坊介绍!
This mod includes a patch to prevent overwriting its own workshop description only!
当你在游戏中上传 Mod 到创意工坊时,游戏默认会用 info.ini 中的 description 覆盖创意工坊页面的介绍。本 Mod 包含了自动补丁来防止 EfDEnhanced 自身 的创意工坊介绍被覆盖:
When uploading mods to the workshop in-game, the game normally overwrites your workshop page description with the description from info.ini. This mod includes automatic patches to prevent EfDEnhanced's own workshop description from being overwritten:
仅对 EfDEnhanced 生效 | Only applies to EfDEnhanced:
- ✅ 标题更新正常 | Title updates work normally
- ✅ 文件内容更新正常 | File content updates work normally
- ✅ 预览图更新正常 | Preview image updates work normally
- ⛔ 介绍不会被覆盖 | Description will NOT be overwritten
其他 Mod 不受影响 | Other mods are unaffected:
-
如果你上传其他 Mod,描述仍会正常更新
-
补丁会通过 Workshop ID (3590346461) 和 Mod 名称识别 EfDEnhanced
-
其他 Mod 的上传行为保持游戏默认
-
If you upload other mods, their descriptions will update normally
-
The patch identifies EfDEnhanced by Workshop ID (3590346461) and mod name
-
Other mods' upload behavior remains unchanged
这意味着你可以:
- 在创意工坊页面编写详细的 Markdown 介绍
- 在
info.ini中保留简短的一句话描述 - 放心上传更新,不会丢失创意工坊上的详细介绍
This means you can:
- Write detailed Markdown descriptions on your workshop page
- Keep a short one-line description in
info.ini - Upload updates without losing your detailed workshop description
注意: info.ini 中的 description 仅用于游戏内 Mod 管理器显示,不会影响创意工坊页面。
Note: The description in info.ini is only used for the in-game mod manager, and will not affect your workshop page.
The mod runs automatically - no configuration needed!
- Equip your gear and select a raid map
- Click on a map entry to enter
- If everything is ready: you'll enter immediately
- If something is missing: a warning dialog appears
In the warning dialog:
- Press Confirm (Enter/Space/Gamepad A) to continue anyway
- Press Cancel (ESC/Gamepad B) to go back and prepare
The mod uses the game's official item detection APIs:
- Guns: Uses
item.GetBool("IsGun")marker - Ammo: Uses
item.GetBool("IsBullet")marker - Ammo Caliber: Reads
Caliberconstant from gun and ammo items - Magazine Capacity: Reads
Capacitystat fromItemSetting_Guncomponent - Loaded Ammo: Reads
BulletCountfromItemSetting_Guncomponent - Medicine: Checks for
Drugbehavior component - Food: Checks for
FoodDrinkbehavior component - Quest Items: Reads
RequiredItemIDfrom active quests
This ensures compatibility with all vanilla items and most modded items that follow game conventions.
View logs to troubleshoot or see what's being checked:
Windows:
Get-Content "$env:USERPROFILE\AppData\LocalLow\TeamSoda\Duckov\Player.log" -WaitmacOS:
tail -f ~/Library/Logs/TeamSoda/Duckov/Player.logOr use the included script:
./scripts/rlog.shExample log output:
[EfDEnhanced] [RaidCheck] Starting raid readiness check...
[EfDEnhanced] [RaidCheck] Found weapon: AK-47
[EfDEnhanced] [RaidCheck] Found ammo: 5.45x39 弹药
[EfDEnhanced] [AmmoCheck] Found 2 guns to check
[EfDEnhanced] [AmmoCheck] Checking gun: AK-47, Caliber: 7.62x39, Capacity: 30
[EfDEnhanced] [AmmoCheck] Gun AK-47: Found 25 ammo vs capacity 30
[EfDEnhanced] [AmmoCheck] LOW AMMO: AK-47 (7.62x39) - 25/30
[EfDEnhanced] [RaidCheck] Found medicine: 急救包
[EfDEnhanced] [RaidCheck] Found food: 罐头
[EfDEnhanced] [RaidCheck] Current weather: Sunny, Safe: True
[EfDEnhanced] [QuestCheck] Found 2 active quests
[EfDEnhanced] [QuestCheck] ✓ Quest: 解救人质, Item: 钥匙卡, Required: 1, Current: 1
[EfDEnhanced] [RaidCheck] Check complete with 1 low ammo warning
- Ammo sufficiency check warns only if total ammo < one magazine capacity (not two or more magazines)
- Doesn't check if you have the right ammo type loaded in the gun (only checks total ammo of matching caliber)
- Quest item checks only verify
RequiredItemID(items you must bring) - Doesn't check
SubmitItems(items to find and turn in later)
- Changes base game movement mechanics (can be disabled anytime)
- May feel too sensitive on higher levels for some players
- Not recommended for precise aiming scenarios (use lower levels)
- Built with: .NET Standard 2.1, HarmonyLib 2.4.1
- Game Framework: Official Duckov.Modding API
- Patches: Runtime method interception on
MapSelectionView.NotifyEntryClicked - UI: Custom Unity UI integrated with game's view system
EfDEnhanced/
├── ModBehaviour.cs # Mod entry point and initialization
├── Patches/
│ ├── ItemHoveringComparisonPatch.cs # Weapon comparison system
│ ├── ItemWheelMenuPatch.cs # Item wheel menu input handling
│ ├── ThrowableWheelMenuPatch.cs # Throwable wheel menu input handling
│ ├── MovementEnhancementPatch.cs # Movement system optimization
│ ├── OptionsPanelPatch.cs # Adds MOD Settings tab to game settings
│ ├── QuestViewDetailsPatch.cs # Adds tracking checkbox to quest details
│ ├── RaidEntryPatches.cs # Intercepts raid entry for checks
│ ├── ItemSelectionDebugPatch.cs # Item selection debug helper (dev)
│ └── WorkshopUploadPatch.cs # Prevents workshop description override
├── Features/
│ ├── ActiveQuestTracker.cs # In-raid quest tracker HUD
│ ├── ItemWheelMenu.cs # Item wheel menu implementation
│ ├── ThrowableWheelMenu.cs # Throwable wheel menu implementation
│ ├── ModSettingsContent.cs # Settings content for OptionsPanel
│ └── RaidPreparationView.cs # Pre-raid warning dialog
└── Utils/
├── LocalizationHelper.cs # Multi-language support
├── ModLogger.cs # Logging utilities
├── ModSettings.cs # Centralized settings manager
├── QuestTrackingManager.cs # Quest tracking persistence
├── RaidCheckUtility.cs # Pre-raid check logic (weapon, ammo, meds, food, weather, quests)
├── StatPolarityMap.cs # Stat polarity for weapon comparison
├── Settings/ # Settings entry classes
│ ├── BoolSettingsEntry.cs
│ ├── FloatSettingsEntry.cs
│ ├── IntSettingsEntry.cs
│ ├── KeyCodeSettingsEntry.cs # Keybinding settings
│ ├── OptionsSettingsEntry.cs
│ ├── StringSettingsEntry.cs
│ └── SettingsEntry.cs
└── UI/ # Reusable UI components
├── Animations/
│ └── UIAnimations.cs # UI animation utilities
├── Builders/
│ └── SettingsBuilder.cs # Automatic settings UI generation
├── Components/
│ ├── ModButton.cs
│ ├── ModKeybindingButton.cs # Keybinding UI component
│ ├── ModSlider.cs
│ ├── ModToggle.cs
│ ├── PieMenuComponent.cs # Reusable pie/radial menu component
│ └── SettingsItems/ # Auto-generated UI for settings
│ ├── BaseSettingsItem.cs
│ ├── BoolSettingsItem.cs
│ ├── RangedFloatSettingsItem.cs
│ ├── IndexedOptionsSettingsItem.cs
│ ├── KeyCodeSettingsItem.cs
│ ├── SectionHeaderItem.cs
│ └── SpacerItem.cs
├── Constants/
│ ├── ColorPalette.cs
│ └── UIConstants.cs
└── Core/
└── UIHelpers.cs # UI utility functions
Requirements:
- Escape from Duckov installed
Build steps:
dotnet restore
dotnet build -c ReleaseThe mod automatically deploys to your game's Mods folder on build.
Found a bug or have a feature request? Please open an issue on GitHub!
When reporting bugs, include:
- Your game version
- Mod version
- Relevant log excerpts
- Steps to reproduce
This mod is provided as-is for Escape from Duckov modding community.
Built with:
- HarmonyLib - Runtime patching
- UniTask - Async operations
- TrueShadow - High-quality UI shadows
- TextMeshPro - Advanced text rendering
- Duckov Modding Framework - Official mod API
Support the mod: If you find this useful, please star the repository and share with your squadmates!