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@@ -36,6 +36,8 @@ The build uses the pluginConfig file to generate everything else.
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The main files you may want to look at would be instance.js
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## Examples Files
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-[discord](./examples/discord.c3p)
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</br>
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-[example](./examples/example.c3p)
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</br>
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-[steam](./examples/steam.c3p)
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| Get workshop items with metadata | Gets multiple workshop items with their metadata, state, install info, and download info | Item IDs *(string)* <br>Tag *(string)* <br> |
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| Get workshop items with metadata | Gets multiple workshop items with their metadata, state, install info, and download info | Item IDs *(string)* <br> |
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| Get workshop items with metadata | Gets multiple workshop items with their metadata, state, install info, and download info | Item IDs *(string)* <br>Tag *(string)* <br> |
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| Get friends | Get an array of friends matching the provided flags. | Flags *(combo)* <br>Output *(object)* <br>Tag *(string)* <br> |
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| Get friends | Get an array of friends matching the provided flags. | Flags *(combo)* <br>Output *(object)* <br> |
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| Get friends | Get an array of friends matching the provided flags. | Flags *(combo)* <br>Output *(object)* <br>Tag *(string)* <br> |
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| Get friend name | Get the persona name of a friend. | Steam ID *(string)* <br>Tag *(string)* <br> |
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| Get friend name | Get the persona name of a friend. | Steam ID *(string)* <br> |
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| Get friend name | Get the persona name of a friend. | Steam ID *(string)* <br>Tag *(string)* <br> |
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| On any "GetCurrentGameLanguage" success | Trigger when any of the "GetCurrentGameLanguage" are executed with success. ||
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| On "GetCurrentGameLanguage" error | Trigger when the "GetCurrentGameLanguage" failed to execute. | Tag *(string)* <br> |
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| On any "GetCurrentGameLanguage" error | Trigger when any of the "GetCurrentGameLanguage" failed to execute. ||
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| On "GetFriends" success | Trigger when the "GetFriends" is executed with success. | Tag *(string)* <br> |
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| On any "GetFriends" success | Trigger when any of the "GetFriends" are executed with success. ||
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| On "GetFriends" error | Trigger when the "GetFriends" failed to execute. | Tag *(string)* <br> |
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| On any "GetFriends" error | Trigger when any of the "GetFriends" failed to execute. ||
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| On "GetFriendName" success | Trigger when the "GetFriendName" is executed with success. | Tag *(string)* <br> |
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| On any "GetFriendName" success | Trigger when any of the "GetFriendName" are executed with success. ||
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| On "GetFriendName" error | Trigger when the "GetFriendName" failed to execute. | Tag *(string)* <br> |
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| On any "GetFriendName" error | Trigger when any of the "GetFriendName" failed to execute. ||
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| On overlay activated | Triggered when the Steam overlay is activated. ||
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| On overlay deactivated | Triggered when the Steam overlay is deactivated. ||
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| On "TriggerScreenshot" success | Trigger when the "TriggerScreenshot" is executed with success. | Tag *(string)* <br> |
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| WorkshopItemTimestamp | Get the install timestamp of a workshop item | number | Item ID *(string)* <br> |
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| WorkshopItemDownloadCurrent | Get the current download progress of a workshop item | number | Item ID *(string)* <br> |
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| WorkshopItemDownloadTotal | Get the total download progress of a workshop item | number | Item ID *(string)* <br> |
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| GetFriendsError | The error of the "GetFriends last call" | string ||
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| GetFriendsResult | The result of the "GetFriends last call" | string ||
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| GetFriendNameError | The error of the "GetFriendName last call" | string ||
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| GetFriendNameResult | The result of the "GetFriendName last call" | string ||
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| ArgumentAt | Get the argument at the given index. | string | Index *(number)* <br> |
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| ArgumentCount | Get the number of arguments. | number ||
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| AppFolderURL | Return the URL of the folder of the current app. | string ||
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| SteamIpCountry | Get the Steam IP country. | string ||
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| SteamIsRunningOnSteamDeck | Return true if the app is running on a Steam Deck. | number ||
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| SteamAppId | Get the currently used Steam App ID. | number ||
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| SteamIsOffline | Return 1 if the provided steam state is Offline (0). | number | State *(number)* <br> |
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| SteamIsOnline | Return 1 if the provided steam state is Online (1). | number | State *(number)* <br> |
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| SteamIsBusy | Return 1 if the provided steam state is Busy (2). | number | State *(number)* <br> |
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| SteamIsAway | Return 1 if the provided steam state is Away (3). | number | State *(number)* <br> |
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| SteamIsSnooze | Return 1 if the provided steam state is Snooze (4). | number | State *(number)* <br> |
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| SteamIsLookingToTrade | Return 1 if the provided steam state is Looking to Trade (5). | number | State *(number)* <br> |
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| SteamIsLookingToPlay | Return 1 if the provided steam state is Looking to Play (6). | number | State *(number)* <br> |
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| SteamIsInvisible | Return 1 if the provided steam state is Invisible (7). | number | State *(number)* <br> |
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## Paths
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**ProjectFilesFolder**: Direct path to your games's content
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