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Commit f8062c4

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fixed issures
1 parent e5c2083 commit f8062c4

2 files changed

Lines changed: 26 additions & 19 deletions

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TicTacToc/main

-48 Bytes
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TicTacToc/main.c

Lines changed: 26 additions & 19 deletions
Original file line numberDiff line numberDiff line change
@@ -37,7 +37,8 @@ int winState[9][3] = {
3737
{1, 4, 7},
3838
{2, 5, 8},
3939
{0, 4, 8},
40-
{2, 4, 6}};
40+
{2, 4, 6}
41+
};
4142

4243
//! ALL MAIN FUNCTIONS SEE DOWN BELOW
4344
void drew(void);
@@ -51,30 +52,35 @@ void validate();
5152
char *winner;
5253
int main()
5354
{
54-
validate();
55-
printf("%s");
55+
validate();
5656
}
5757

58+
5859
//! IMPORTANT FUNCTION
5960
void validate()
6061
{
61-
winner = " ";
62+
winner = "\0";
6263
resetArea();
6364
do
6465
{
6566
drew();
6667
userInput();
6768
autoPlayer();
69+
6870
for (int i = 0; i < 9; i++)
6971
{
70-
if (gameArea[winState[i][0]] == mainPlayer && gameArea[winState[i][1]] == mainPlayer && gameArea[winState[i][2]] == mainPlayer)
72+
printf("%d,%s,%s,%s",i,gameArea[winState[i][0]],gameArea[winState[i][1]],gameArea[winState[i][2]]);
73+
if (gameArea[winState[i][0]] == mainPlayer & gameArea[winState[i][1]] == mainPlayer & gameArea[winState[i][2]] == mainPlayer)
7174
{
72-
// printf("%s", gameArea[i]);
7375
winner = mainPlayer;
76+
77+
break;
7478
}
7579
else if (gameArea[winState[i][0]] == computer && gameArea[winState[i][1]] == computer && gameArea[winState[i][2]] == computer)
7680
{
7781
winner = computer;
82+
break;
83+
7884
}else{
7985
winner = " ";
8086
}
@@ -90,30 +96,30 @@ void validate()
9096
//? DREWING THE LINES
9197
void drew()
9298
{
93-
system("clear");
99+
//system("clear");
94100
printf(GRN BOLD "\n\t|\t|\t" RESET);
95-
printf(GRN BOLD "\n %s| %s| %s" RESET, gameArea[0], gameArea[1], gameArea[2]);
96-
printf(GRN BOLD "\n--------|-------|-------" RESET);
101+
printf(GRN BOLD "\n %s| %s| %s" RESET, gameArea[0], gameArea[1], gameArea[2]);
102+
printf(GRN BOLD "\n--------|-------|-------" RESET Underlined BOLD "\t\e[1;98mwww.github.com/DSDmark" RESET);
97103
printf(GRN BOLD "\n\t|\t|\t" RESET);
98-
printf(GRN BOLD "\n%s|%s|%s" RESET, gameArea[3], gameArea[4], gameArea[5]);
104+
printf(GRN BOLD "\n %s| %s| %s" RESET BOLD "\t\e[7;77m\e[1;92m\e[5;77mUnder The work:)" RESET, gameArea[3], gameArea[4], gameArea[5]);
99105
printf(GRN BOLD "\n--------|-------|-------" RESET);
100106
printf(GRN BOLD "\n\t|\t|\t" RESET);
101-
printf(GRN BOLD "\n %s| %s|%s\n\n" RESET, gameArea[6], gameArea[7], gameArea[8]);
107+
printf(GRN BOLD "\n %s| %s| %s\n\n" RESET, gameArea[6], gameArea[7], gameArea[8]);
102108
}
103109

104110
//? RESET THE AREA FOR NEW GAME
105111
void resetArea()
106112
{
107-
int i, j;
108-
for (i = 0; i < 9; i++)
113+
int i;
114+
for (i = 0; i <= 9; i++)
109115
gameArea[i] = checkSpace;
110116
}
111117

112118
//? CHECK ALL field FILLED OR NOT
113119
int checkField()
114120
{
115121
int field = 9;
116-
int i, j;
122+
int i;
117123
for (i = 0; i < 9; i++)
118124
{
119125
if (gameArea[i] != checkSpace)
@@ -147,12 +153,12 @@ void userInput()
147153
int x;
148154
do
149155
{
150-
printf(BLU BOLD Underlined "What your N0.#(1-9)❔:" RESET);
156+
printf(BLU BOLD Underlined "What your lucky N0.#(1-9)❔:" RESET);
151157
scanf("%d", &x);
152158
x--;
153159

154160
// TODO VALIDET THE INPUT FIELD
155-
if (0 > x)
161+
if (0 >= x)
156162
{
157163
printf(Strikethrough gRED GRN "\n🤠 Hey boy, Enter a valid input ❕" RESET);
158164
}
@@ -165,12 +171,13 @@ void userInput()
165171
else
166172
{
167173
gameArea[x] = mainPlayer;
174+
x = '\0';
168175
break;
169176
}
170177
} while (gameArea[x] != checkSpace);
171178
}
172179

173-
//? AUTO PLAYER FOR 0
180+
//? AUTO PLAYER FOR 0
174181
void autoPlayer()
175182
{
176183
int x, y;
@@ -180,9 +187,9 @@ void autoPlayer()
180187
{
181188
do
182189
{
183-
x = (rand() % 9) + 1;
190+
x = (rand() % 8) + 1;
184191
} while (gameArea[x] != checkSpace);
185192
gameArea[x] = computer;
186193
drew();
187194
}
188-
}
195+
}

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