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**Disclaimer**: The [Hex Flower Engine](https://goblinshenchman.wordpress.com/hex-power-flower/) implementation that Hex uses was orignally described by [Goblin's Henchman](https://goblinshenchman.wordpress.com). Dead Villager Dead Adventurer Games and the Hex project take no credit for the Hex Flower Engine system and are not affiliated with Goblin's Henchman, but we are grateful for the work they put into designing the system and sharing it with the world. Consider supporting Goblin's Henchman's work by purchasing their products on DriveThruRPG: [https://www.drivethrurpg.com/en/publisher/9524/Goblin039s-Henchmanaffiliate_id%3D774882](https://www.drivethrurpg.com/en/publisher/9524/Goblin039s-Henchmanaffiliate_id%3D774882).
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**Disclaimer**: The [Hex Flower Engine](https://goblinshenchman.wordpress.com/hex-power-flower/) implementation that Hex uses was orignally described by [Goblin's Henchman](https://goblinshenchman.wordpress.com). Dead Villager Dead Adventurer Games and Project Hex take no credit for the Hex Flower Engine system and are not affiliated with Goblin's Henchman, but we are grateful for the work they put into designing the system and sharing it with the world. Consider supporting Goblin's Henchman's work by purchasing their products on DriveThruRPG: [https://www.drivethrurpg.com/en/publisher/9524/Goblin039s-Henchmanaffiliate_id%3D774882](https://www.drivethrurpg.com/en/publisher/9524/Goblin039s-Henchmanaffiliate_id%3D774882).
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## Create and Share Hex Flower Engines
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In the Hex application, you can create your own Hex Flower Engines, share them with your players, and even publish them to the Garden, where other users can find them and use them in their own games.
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In the Project Hex application, you can create your own Hex Flower Engines, share them with your players, and even publish them to the Garden, where other users can find them and use them in their own games.
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The Hex Editor allows you to choose a label, icon, color, and description for each Hex cell, and also customize the Hex Flower Engine movement rules for each roll outcome for that cell.
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The legacy version of this application is still hosted on GitHub Pages, but `v2` is a much better application for your needs and provides an interface for you to configure your own Hex Flower Engines.
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It currently supports two engines:
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It currently supports ~~two~~ three engines:
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-`Standard Hex Flower Engine`: basic hex flower engine with standard movement rules
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