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17 changes: 17 additions & 0 deletions templates/Backend.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -63,6 +63,23 @@ Entity::Entity(const MessageHandler *messageHandlers, const int* componentOffset

{}

// empty vtables for the destructor
const int emptyComponentOffsets[] = {
{% for component in components %}
0,
{% endfor %}
};
const MessageHandler emptyMessageHandlers[] = {
{% for message in messages %}
nullptr,
{% endfor %}
};

Entity::~Entity() {
componentOffsets = emptyComponentOffsets;
messageHandlers = emptyMessageHandlers;
}

// Base entity's message dispatcher.
bool Entity::SendMessage(EntityMessage msg, const void* data) {
MessageHandler handler = messageHandlers[static_cast<int>(msg)];
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5 changes: 3 additions & 2 deletions templates/Backend.h
Original file line number Diff line number Diff line change
Expand Up @@ -123,9 +123,10 @@ class Entity {
);

/**
* @brief Base entity deconstructor.
* @brief Base entity deconstructor. It does reset the vtables in
* addition to what inheriting constructors do
*/
virtual ~Entity() = default;
virtual ~Entity();

// /////////////// //
// Message helpers //
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