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lines changed Original file line number Diff line number Diff line change @@ -828,12 +828,12 @@ void BindShaderLightMapping( Material* material ) {
828828
829829 // bind u_LightGrid1
830830 if ( material->enableGridLighting ) {
831- gl_lightMappingShaderMaterial->SetUniform_LightGrid1Bindless ( GL_BindToTMU ( BIND_LIGHTMAP , tr.lightGrid1Image ) );
831+ gl_lightMappingShaderMaterial->SetUniform_LightGrid1Bindless ( GL_BindToTMU ( BIND_LIGHTGRID1 , tr.lightGrid1Image ) );
832832 }
833833
834834 // bind u_LightGrid2
835835 if ( material->enableGridDeluxeMapping ) {
836- gl_lightMappingShaderMaterial->SetUniform_LightGrid2Bindless ( GL_BindToTMU ( BIND_DELUXEMAP , tr.lightGrid2Image ) );
836+ gl_lightMappingShaderMaterial->SetUniform_LightGrid2Bindless ( GL_BindToTMU ( BIND_LIGHTGRID2 , tr.lightGrid2Image ) );
837837 }
838838
839839 if ( glConfig2.realtimeLighting ) {
Original file line number Diff line number Diff line change @@ -2455,9 +2455,9 @@ void GLShader_lightMapping::SetShaderProgramUniforms( ShaderProgramDescriptor *s
24552455 glUniform1i ( glGetUniformLocation ( shaderProgram->id , " u_HeightMap" ), BIND_HEIGHTMAP );
24562456 glUniform1i ( glGetUniformLocation ( shaderProgram->id , " u_MaterialMap" ), BIND_MATERIALMAP );
24572457 glUniform1i ( glGetUniformLocation ( shaderProgram->id , " u_LightMap" ), BIND_LIGHTMAP );
2458- glUniform1i ( glGetUniformLocation ( shaderProgram->id , " u_LightGrid1" ), BIND_LIGHTMAP );
2458+ glUniform1i ( glGetUniformLocation ( shaderProgram->id , " u_LightGrid1" ), BIND_LIGHTGRID1 );
24592459 glUniform1i ( glGetUniformLocation ( shaderProgram->id , " u_DeluxeMap" ), BIND_DELUXEMAP );
2460- glUniform1i ( glGetUniformLocation ( shaderProgram->id , " u_LightGrid2" ), BIND_DELUXEMAP );
2460+ glUniform1i ( glGetUniformLocation ( shaderProgram->id , " u_LightGrid2" ), BIND_LIGHTGRID2 );
24612461 glUniform1i ( glGetUniformLocation ( shaderProgram->id , " u_GlowMap" ), BIND_GLOWMAP );
24622462 glUniform1i ( glGetUniformLocation ( shaderProgram->id , " u_EnvironmentMap0" ), BIND_ENVIRONMENTMAP0 );
24632463 glUniform1i ( glGetUniformLocation ( shaderProgram->id , " u_EnvironmentMap1" ), BIND_ENVIRONMENTMAP1 );
Original file line number Diff line number Diff line change @@ -448,6 +448,8 @@ enum class ssaoMode {
448448 BIND_LIGHTMAP,
449449 BIND_DELUXEMAP,
450450 BIND_GLOWMAP,
451+ BIND_LIGHTGRID1,
452+ BIND_LIGHTGRID2,
451453 BIND_ENVIRONMENTMAP0,
452454 BIND_ENVIRONMENTMAP1,
453455 BIND_LIGHTTILES,
Original file line number Diff line number Diff line change @@ -1188,7 +1188,7 @@ void Render_lightMapping( shaderStage_t *pStage )
11881188 GL_BindToTMU ( BIND_LIGHTMAP, lightmap )
11891189 );
11901190 } else {
1191- gl_lightMappingShader->SetUniform_LightGrid1Bindless ( GL_BindToTMU ( BIND_LIGHTMAP , lightmap ) );
1191+ gl_lightMappingShader->SetUniform_LightGrid1Bindless ( GL_BindToTMU ( BIND_LIGHTGRID1 , lightmap ) );
11921192 }
11931193
11941194 // bind u_DeluxeMap
@@ -1197,7 +1197,7 @@ void Render_lightMapping( shaderStage_t *pStage )
11971197 GL_BindToTMU ( BIND_DELUXEMAP, deluxemap )
11981198 );
11991199 } else {
1200- gl_lightMappingShader->SetUniform_LightGrid2Bindless ( GL_BindToTMU ( BIND_DELUXEMAP , deluxemap ) );
1200+ gl_lightMappingShader->SetUniform_LightGrid2Bindless ( GL_BindToTMU ( BIND_LIGHTGRID2 , deluxemap ) );
12011201 }
12021202
12031203 // bind u_GlowMap
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