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/*
===========================================================================
Daemon GPL Source Code
Copyright (C) 1999-2010 id Software LLC, a ZeniMax Media company.
This file is part of the Daemon GPL Source Code (Daemon Source Code).
Daemon Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Daemon Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Daemon Source Code. If not, see <http://www.gnu.org/licenses/>.
In addition, the Daemon Source Code is also subject to certain additional terms.
You should have received a copy of these additional terms immediately following the
terms and conditions of the GNU General Public License which accompanied the Daemon
Source Code. If not, please request a copy in writing from id Software at the address
below.
If you have questions concerning this license or the applicable additional terms, you
may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville,
Maryland 20850 USA.
===========================================================================
*/
#ifndef COMMON_CM_CM_PATCH_H_
#define COMMON_CM_CM_PATCH_H_
//#define CULL_BBOX
/*
This file does not reference any globals, and has these entry points:
struct patchCollide_t *CM_GeneratePatchCollide( int width, int height, const vec3_t *points );
void CM_TraceThroughPatchCollide( traceWork_t *tw, const struct patchCollide_t *pc );
bool CM_PositionTestInPatchCollide( traceWork_t *tw, const struct patchCollide_t *pc );
Issues for collision against curved surfaces:
Surface edges need to be handled differently than surface planes
Plane expansion causes raw surfaces to expand past expanded bounding box
Position test of a volume against a surface is tricky.
Position test of a point against a surface is not well defined, because the surface has no volume.
Tracing leading edge points instead of volumes?
Position test by tracing corner to corner? (8*7 traces -- ouch)
coplanar edges
triangulated patches
degenerate patches
endcaps
degenerate
WARNING: this may misbehave with meshes that have rows or columns that only
degenerate a few triangles. Completely degenerate rows and columns are handled
properly.
*/
#define MAX_GRID_SIZE 129
struct cGrid_t
{
int width;
int height;
bool wrapWidth;
bool wrapHeight;
vec3_t points[ MAX_GRID_SIZE ][ MAX_GRID_SIZE ]; // [width][height]
};
//struct patchCollide_t *CM_GeneratePatchCollide(int width, int height, const vec3_t * points, bool addBevels);
void CM_SetGridWrapWidth( cGrid_t *grid );
void CM_SubdivideGridColumns( cGrid_t *grid );
void CM_RemoveDegenerateColumns( cGrid_t *grid );
void CM_TransposeGrid( cGrid_t *grid );
#endif // COMMON_CM_CM_PATCH_H_