@@ -71,18 +71,7 @@ function(buildNexe)
7171 ADD_PRECOMPILED_HEADER (${GAMEMODULE_NAME} -nacl )
7272endfunction ()
7373
74- function (rescanAndRebuild SUBPROJECT )
75- # Force the rescan and rebuild of the subproject.
76- ExternalProject_Add_Step (${SUBPROJECT} forcebuild
77- COMMAND ${CMAKE_COMMAND} -E remove
78- ${CMAKE_CURRENT_BINARY_DIR} /${SUBPROJECT} -prefix /src/${SUBPROJECT} -stamp/${SUBPROJECT} -configure
79- COMMENT "Forcing build step for '${SUBPROJECT} '"
80- DEPENDEES build
81- ALWAYS 1
82- )
83- endfunction ()
84-
85- function (gameSubProject SUBPROJECT )
74+ function (gameSubProject )
8675 ExternalProject_Add (${VMS_PROJECT}
8776 SOURCE_DIR ${CMAKE_CURRENT_SOURCE_DIR}
8877 BINARY_DIR ${CMAKE_CURRENT_BINARY_DIR} /${VMS_PROJECT}
@@ -98,6 +87,15 @@ function(gameSubProject SUBPROJECT)
9887 ${inherited_option_args}
9988 INSTALL_COMMAND ""
10089 )
90+
91+ # Force the rescan and rebuild of the subproject.
92+ ExternalProject_Add_Step (${VMS_PROJECT} forcebuild
93+ COMMAND ${CMAKE_COMMAND} -E remove
94+ ${CMAKE_CURRENT_BINARY_DIR} /${VMS_PROJECT} -prefix /src/${VMS_PROJECT} -stamp/${VMS_PROJECT} -configure
95+ COMMENT "Forcing build step for '${VMS_PROJECT} '"
96+ DEPENDEES build
97+ ALWAYS 1
98+ )
10199endfunction ()
102100
103101function (GAMEMODULE )
@@ -148,8 +146,6 @@ function(GAMEMODULE)
148146 -DBUILD_GAME_NATIVE_DLL=ON
149147 -DBUILD_GAME_NATIVE_EXE=OFF
150148 )
151-
152- rescanAndRebuild (${VMS_PROJECT} )
153149 endif ()
154150
155151 if (BUILD_GAME_NACL)
@@ -170,31 +166,17 @@ function(GAMEMODULE)
170166
171167 set (VMS_PROJECT nacl-vms-${NACL_TARGET} )
172168 list (APPEND VMS_PROJECTS ${VMS_PROJECT} )
173- add_dependencies (nacl-vms $VMS_PROJECT} )
169+ add_dependencies (nacl-vms ${ VMS_PROJECT} )
174170
175- ExternalProject_Add (${VMS_PROJECT}
176- SOURCE_DIR ${CMAKE_CURRENT_SOURCE_DIR}
177- BINARY_DIR ${CMAKE_CURRENT_BINARY_DIR} /${VMS_PROJECT}
178- CMAKE_GENERATOR ${VM_GENERATOR}
179- CMAKE_ARGS
180- -DFORK=2
181- -DCMAKE_TOOLCHAIN_FILE=${Daemon_SOURCE_DIR} /cmake/toolchain-saigo.cmake
182- -DDAEMON_DIR=${Daemon_SOURCE_DIR}
183- -DDEPS_DIR=${DEPS_DIR}
184- -DBUILD_GAME_NACL=ON
185- -DUSE_NACL_SAIGO=ON
186- -DNACL_TARGET=${NACL_TARGET}
187- -DSAIGO_ARCH=${SAIGO_ARCH}
188- -DBUILD_GAME_NATIVE_DLL=OFF
189- -DBUILD_GAME_NATIVE_EXE=OFF
190- -DBUILD_CLIENT=OFF
191- -DBUILD_TTY_CLIENT=OFF
192- -DBUILD_SERVER=OFF
193- ${inherited_option_args}
194- INSTALL_COMMAND ""
171+ gameSubProject (
172+ -DCMAKE_TOOLCHAIN_FILE=${Daemon_SOURCE_DIR}/cmake/toolchain-saigo.cmake
173+ -DBUILD_GAME_NACL=ON
174+ -DUSE_NACL_SAIGO=ON
175+ -DNACL_TARGET=${NACL_TARGET}
176+ -DSAIGO_ARCH=${SAIGO_ARCH}
177+ -DBUILD_GAME_NATIVE_DLL=OFF
178+ -DBUILD_GAME_NATIVE_EXE=OFF
195179 )
196-
197- rescanAndRebuild (${VMS_PROJECT} )
198180 endforeach ()
199181 else ()
200182 set (VMS_PROJECT nacl-vms)
@@ -203,27 +185,13 @@ function(GAMEMODULE)
203185 # Workaround a bug where CMake ExternalProject lists-as-args are cut on first “;”
204186 string (REPLACE ";" "," NACL_TARGETS_STRING "${NACL_TARGETS} " )
205187
206- ExternalProject_Add (${VMS_PROJECT}
207- SOURCE_DIR ${CMAKE_CURRENT_SOURCE_DIR}
208- BINARY_DIR ${CMAKE_CURRENT_BINARY_DIR} /${VMS_PROJECT}
209- CMAKE_GENERATOR ${VM_GENERATOR}
210- CMAKE_ARGS
211- -DFORK=2
212- -DCMAKE_TOOLCHAIN_FILE=${Daemon_SOURCE_DIR} /cmake/toolchain-pnacl.cmake
213- -DDAEMON_DIR=${Daemon_SOURCE_DIR}
214- -DDEPS_DIR=${DEPS_DIR}
215- -DBUILD_GAME_NACL=ON
216- -DNACL_TARGETS_STRING=${NACL_TARGETS_STRING}
217- -DBUILD_GAME_NATIVE_DLL=OFF
218- -DBUILD_GAME_NATIVE_EXE=OFF
219- -DBUILD_CLIENT=OFF
220- -DBUILD_TTY_CLIENT=OFF
221- -DBUILD_SERVER=OFF
222- ${inherited_option_args}
223- INSTALL_COMMAND ""
188+ gameSubProject (
189+ -DCMAKE_TOOLCHAIN_FILE=${Daemon_SOURCE_DIR}/cmake/toolchain-pnacl.cmake
190+ -DBUILD_GAME_NACL=ON
191+ -DNACL_TARGETS_STRING=${NACL_TARGETS_STRING}
192+ -DBUILD_GAME_NATIVE_DLL=OFF
193+ -DBUILD_GAME_NATIVE_EXE=OFF
224194 )
225-
226- rescanAndRebuild (${VMS_PROJECT} )
227195 endif ()
228196 endif ()
229197
@@ -244,13 +212,13 @@ function(GAMEMODULE)
244212
245213 buildNexe ()
246214
247- # Revert a workaround for a bug where CMake ExternalProject lists-as-args are cut on first “;”
248- string (REPLACE "," ";" NACL_TARGETS "${NACL_TARGETS_STRING} " )
249-
250215 if (USE_NACL_SAIGO)
251216 # Finalize NaCl executables for supported architectures.
252217 saigo_finalize (${CMAKE_RUNTIME_OUTPUT_DIRECTORY} /.. ${GAMEMODULE_NAME} ${NACL_TARGET} )
253218 else ()
219+ # Revert a workaround for a bug where CMake ExternalProject lists-as-args are cut on first “;”
220+ string (REPLACE "," ";" NACL_TARGETS "${NACL_TARGETS_STRING} " )
221+
254222 # Generate NaCl executables for supported architectures.
255223 foreach (NACL_TARGET ${NACL_TARGETS} )
256224 pnacl_finalize (${CMAKE_RUNTIME_OUTPUT_DIRECTORY} ${GAMEMODULE_NAME} ${NACL_TARGET} )
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