@@ -2738,10 +2738,6 @@ static bool ParseStage( shaderStage_t *stage, const char **text )
27382738 {
27392739 stage->type = stageType_t::ST_SCREENMAP;
27402740 }
2741- else if ( !Q_stricmp ( token, " portalMap" ) )
2742- {
2743- stage->type = stageType_t::ST_PORTALMAP;
2744- }
27452741 else if ( !Q_stricmp ( token, " heathazeMap" ) )
27462742 {
27472743 stage->type = stageType_t::ST_HEATHAZEMAP;
@@ -5642,14 +5638,6 @@ static void SetStagesRenderers()
56425638 &UpdateSurfaceDataScreen, &BindShaderScreen, &ProcessMaterialScreen,
56435639 };
56445640 break ;
5645- case stageType_t::ST_PORTALMAP:
5646- /* Comment from the Material code:
5647- This is supposedly used for alphagen portal and portal surfaces should never get here. */
5648- stageRendererOptions = {
5649- &Render_portal, &MarkShaderBuildPortal,
5650- &UpdateSurfaceDataNONE, &BindShaderNONE, &ProcessMaterialNONE,
5651- };
5652- break ;
56535641 case stageType_t::ST_HEATHAZEMAP:
56545642 stageRendererOptions = {
56555643 &Render_heatHaze, &MarkShaderBuildHeatHaze,
@@ -6587,7 +6575,6 @@ class ListShadersCmd : public Cmd::StaticCmd
65876575 { stageType_t::ST_REFLECTIONMAP, " REFLECTIONMAP" },
65886576 { stageType_t::ST_SKYBOXMAP, " SKYBOXMAP" },
65896577 { stageType_t::ST_SCREENMAP, " SCREENMAP" },
6590- { stageType_t::ST_PORTALMAP, " PORTALMAP" },
65916578 { stageType_t::ST_HEATHAZEMAP, " HEATHAZEMAP" },
65926579 { stageType_t::ST_LIQUIDMAP, " LIQUIDMAP" },
65936580 { stageType_t::ST_LIGHTMAP, " LIGHTMAP" },
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