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NUKE cvar r_wolfFog
This cheat cvar controlled whether the Quake 3 fog shader is used (while leaving the ET global fog unaffected). Instead you can use r_noFog which toggles all fogs.
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4 files changed

+2
-5
lines changed

4 files changed

+2
-5
lines changed

src/engine/renderer/Material.cpp

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -2097,7 +2097,7 @@ void MaterialSystem::RenderMaterial( Material& material, const uint32_t viewID )
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}
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if( material.shaderBinder == BindShaderFog ) {
2100-
if ( r_noFog->integer || !r_wolfFog->integer || ( backEnd.refdef.rdflags & RDF_NOWORLDMODEL ) ) {
2100+
if ( r_noFog->integer || ( backEnd.refdef.rdflags & RDF_NOWORLDMODEL ) ) {
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return;
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}
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}

src/engine/renderer/tr_init.cpp

Lines changed: 0 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -222,7 +222,6 @@ Cvar::Cvar<int> r_rendererAPI( "r_rendererAPI", "Renderer API: 0: OpenGL, 1: Vul
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223223
cvar_t *r_showImages;
224224

225-
cvar_t *r_wolfFog;
226225
cvar_t *r_noFog;
227226

228227
Cvar::Range<Cvar::Cvar<float>> r_forceAmbient( "r_forceAmbient", "Minimal light amount in lightGrid; -1 to use map value",
@@ -1157,7 +1156,6 @@ ScreenshotCmd screenshotPNGRegistration("screenshotPNG", ssFormat_t::SSF_PNG, "p
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r_heatHaze = Cvar_Get( "r_heatHaze", "1", CVAR_LATCH | CVAR_ARCHIVE );
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r_noMarksOnTrisurfs = Cvar_Get( "r_noMarksOnTrisurfs", "1", CVAR_CHEAT );
11591158

1160-
r_wolfFog = Cvar_Get( "r_wolfFog", "1", CVAR_CHEAT );
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r_noFog = Cvar_Get( "r_noFog", "0", CVAR_CHEAT );
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Cvar::Latch( r_forceAmbient );

src/engine/renderer/tr_local.h

Lines changed: 0 additions & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -2639,7 +2639,6 @@ enum
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extern cvar_t *r_lodBias; // push/pull LOD transitions
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extern cvar_t *r_lodScale;
26412641

2642-
extern cvar_t *r_wolfFog;
26432642
extern cvar_t *r_noFog;
26442643

26452644
extern Cvar::Range<Cvar::Cvar<float>> r_forceAmbient;

src/engine/renderer/tr_shade.cpp

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -1615,7 +1615,7 @@ void Render_liquid( shaderStage_t *pStage )
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void Render_fog( shaderStage_t* pStage )
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{
1618-
if ( r_noFog->integer || !r_wolfFog->integer || ( backEnd.refdef.rdflags & RDF_NOWORLDMODEL ) )
1618+
if ( r_noFog->integer || ( backEnd.refdef.rdflags & RDF_NOWORLDMODEL ) )
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{
16201620
return;
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}

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