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simplification
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src/engine/renderer/glsl_source/cameraEffects_fp.glsl

Lines changed: 1 addition & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -144,8 +144,7 @@ void main()
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vec3 interpolation = 0.5f * cutoff;
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#endif
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mapped = mix( mapped, vec3(0.0f), interpolation )
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+ mix( vec3(0.0f), color.rgb, interpolation );
147+
mapped = mix( mapped, color.rgb, interpolation );
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}
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color.rgb = mapped;

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