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Move GetAverageLuminance() to the correct ifdef
1 parent c467d75 commit 3361e78

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Lines changed: 4 additions & 3 deletions

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src/engine/renderer/glsl_source/cameraEffects_fp.glsl

Lines changed: 4 additions & 3 deletions
Original file line numberDiff line numberDiff line change
@@ -57,11 +57,12 @@ vec3 TonemapLottes( vec3 color ) {
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layout(std140, binding = BIND_LUMINANCE) uniform ub_LuminanceUBO {
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uint luminanceU;
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};
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float GetAverageLuminance( const in uint luminance ) {
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return float( luminanceU ) / ( u_TonemapParms2[1] * u_ViewWidth * u_ViewHeight );
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}
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#endif
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float GetAverageLuminance( const in uint luminance ) {
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return float( luminanceU ) / ( u_TonemapParms2[1] * u_ViewWidth * u_ViewHeight );
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}
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#endif
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DECLARE_OUTPUT(vec4)

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