@@ -746,62 +746,6 @@ static void R_LoadVisibility( lump_t *l )
746746
747747// ===============================================================================
748748
749- /*
750- ===============
751- ShaderForShaderNum
752- ===============
753- */
754- static shader_t *ShaderForShaderNum ( int shaderNum )
755- {
756- shader_t *shader;
757- dshader_t *dsh;
758-
759- shaderNum = LittleLong ( shaderNum ) + 0 ; // silence the warning
760-
761- if ( shaderNum < 0 || shaderNum >= s_worldData.numShaders )
762- {
763- Sys::Drop ( " ShaderForShaderNum: bad num %i" , shaderNum );
764- }
765-
766- dsh = &s_worldData.shaders [ shaderNum ];
767-
768- shader = R_FindShader ( dsh->shader , shaderType_t::SHADER_3D_STATIC, RSF_DEFAULT );
769-
770- // if the shader had errors, just use default shader
771- if ( shader->defaultShader )
772- {
773- return tr.defaultShader ;
774- }
775-
776- return shader;
777- }
778-
779- /*
780- SphereFromBounds() - ydnar
781- creates a bounding sphere from a bounding box
782- */
783-
784- static void SphereFromBounds ( vec3_t mins, vec3_t maxs, vec3_t origin, float *radius )
785- {
786- vec3_t temp;
787-
788- VectorAdd ( mins, maxs, origin );
789- VectorScale ( origin, 0.5 , origin );
790- VectorSubtract ( maxs, origin, temp );
791- *radius = VectorLength ( temp );
792- }
793-
794- /*
795- FinishGenericSurface() - ydnar
796- handles final surface classification
797- */
798-
799- static void FinishGenericSurface ( dsurface_t *ds, srfGeneric_t *gen, vec3_t pt )
800- {
801- // set bounding sphere
802- SphereFromBounds ( gen->bounds [ 0 ], gen->bounds [ 1 ], gen->origin , &gen->radius );
803- }
804-
805749// Generate the skybox mesh and add it to world
806750static void FinishSkybox () {
807751 // Min and max coordinates of the skybox cube corners
@@ -875,6 +819,34 @@ static void FinishSkybox() {
875819 tr.skybox = skybox;
876820}
877821
822+ static shader_t * ShaderForShaderNum ( int shaderNum ) {
823+ shaderNum = LittleLong ( shaderNum ) + 0 ; // silence the warning
824+
825+ if ( shaderNum < 0 || shaderNum >= s_worldData.numShaders ) {
826+ Sys::Drop ( " ShaderForShaderNum: bad num %i" , shaderNum );
827+ }
828+
829+ dshader_t * dsh = &s_worldData.shaders [shaderNum];
830+
831+ shader_t * shader = R_FindShader ( dsh->shader , shaderType_t::SHADER_3D_STATIC, RSF_DEFAULT );
832+
833+ // If the shader had errors, just use default shader
834+ if ( shader->defaultShader ) {
835+ return tr.defaultShader ;
836+ }
837+
838+ return shader;
839+ }
840+
841+ static void SphereFromBounds ( vec3_t mins, vec3_t maxs, vec3_t origin, float * radius ) {
842+ vec3_t temp;
843+
844+ VectorAdd ( mins, maxs, origin );
845+ VectorScale ( origin, 0.5 , origin );
846+ VectorSubtract ( maxs, origin, temp );
847+ *radius = VectorLength ( temp );
848+ }
849+
878850static void ParseTriangleSurface ( dsurface_t * ds, drawVert_t* verts, bspSurface_t* surf, int * indexes ) {
879851 int realLightmapNum = LittleLong ( ds->lightmapNum );
880852
@@ -1044,7 +1016,7 @@ static void ParseTriangleSurface( dsurface_t* ds, drawVert_t* verts, bspSurface_
10441016 dv2->qtangent );
10451017 }
10461018
1047- FinishGenericSurface ( ds, ( srfGeneric_t* ) cv, cv->verts [ 0 ]. xyz );
1019+ SphereFromBounds ( cv-> bounds [ 0 ], cv-> bounds [ 1 ], cv-> origin , & cv->radius );
10481020}
10491021
10501022static void ParseFace ( dsurface_t * ds, drawVert_t* verts, bspSurface_t* surf, int * indexes ) {
@@ -1204,8 +1176,7 @@ static void ParseMesh( dsurface_t *ds, drawVert_t *verts, bspSurface_t *surf )
12041176 VectorSubtract ( bounds[ 0 ], grid->lodOrigin , tmpVec );
12051177 grid->lodRadius = VectorLength ( tmpVec );
12061178
1207- // finish surface
1208- FinishGenericSurface ( ds, ( srfGeneric_t * ) grid, grid->verts [ 0 ].xyz );
1179+ SphereFromBounds ( grid->bounds [0 ], grid->bounds [1 ], grid->origin , &grid->radius );
12091180}
12101181
12111182/*
0 commit comments