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NUKE unused fogIndex and shader from srfVBOMesh_t
1 parent 76d9725 commit 7f596b8

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src/engine/renderer/tr_bsp.cpp

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@@ -2950,8 +2950,6 @@ static void R_CreateWorldVBO()
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vboSurf->numVerts = surfVerts;
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vboSurf->firstIndex = firstIndex;
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vboSurf->shader = surf1->shader;
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vboSurf->fogIndex = surf1->fogIndex;
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vboSurf->lightmapNum = surf1->lightmapNum;
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vboSurf->vbo = s_worldData.vbo;
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vboSurf->ibo = s_worldData.ibo;

src/engine/renderer/tr_local.h

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@@ -1778,10 +1778,7 @@ enum class ssaoMode {
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};
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struct srfVBOMesh_t : srfGeneric_t {
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struct shader_t *shader; // FIXME move this to somewhere else
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int lightmapNum; // FIXME get rid of this by merging all lightmaps at level load
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int fogIndex;
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// backEnd stats
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int numIndexes;

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