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WIP: Implement material system
Implement material system, set world BSP surfaces to use it.
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src.cmake

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@@ -102,6 +102,8 @@ set(RENDERERLIST
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${ENGINE_DIR}/renderer/tr_font.cpp
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${ENGINE_DIR}/renderer/InternalImage.cpp
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${ENGINE_DIR}/renderer/InternalImage.h
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${ENGINE_DIR}/renderer/Material.cpp
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${ENGINE_DIR}/renderer/Material.h
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${ENGINE_DIR}/renderer/TextureManager.cpp
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${ENGINE_DIR}/renderer/TextureManager.h
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${ENGINE_DIR}/renderer/tr_image.cpp
@@ -143,6 +145,7 @@ set(RENDERERLIST
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)
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set(GLSLSOURCELIST
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${ENGINE_DIR}/renderer/glsl_source/commandQueue_vp.glsl
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${ENGINE_DIR}/renderer/glsl_source/skybox_vp.glsl
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${ENGINE_DIR}/renderer/glsl_source/ssao_fp.glsl
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${ENGINE_DIR}/renderer/glsl_source/ssao_vp.glsl

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