@@ -2748,10 +2748,6 @@ static bool ParseStage( shaderStage_t *stage, const char **text )
27482748 {
27492749 stage->type = stageType_t::ST_SCREENMAP;
27502750 }
2751- else if ( !Q_stricmp ( token, " portalMap" ) )
2752- {
2753- stage->type = stageType_t::ST_PORTALMAP;
2754- }
27552751 else if ( !Q_stricmp ( token, " heathazeMap" ) )
27562752 {
27572753 stage->type = stageType_t::ST_HEATHAZEMAP;
@@ -5652,14 +5648,6 @@ static void SetStagesRenderers()
56525648 &UpdateSurfaceDataScreen, &BindShaderScreen, &ProcessMaterialScreen,
56535649 };
56545650 break ;
5655- case stageType_t::ST_PORTALMAP:
5656- /* Comment from the Material code:
5657- This is supposedly used for alphagen portal and portal surfaces should never get here. */
5658- stageRendererOptions = {
5659- &Render_portal, &MarkShaderBuildPortal,
5660- &UpdateSurfaceDataNONE, &BindShaderNONE, &ProcessMaterialNONE,
5661- };
5662- break ;
56635651 case stageType_t::ST_HEATHAZEMAP:
56645652 stageRendererOptions = {
56655653 &Render_heatHaze, &MarkShaderBuildHeatHaze,
@@ -6596,7 +6584,6 @@ class ListShadersCmd : public Cmd::StaticCmd
65966584 { stageType_t::ST_REFLECTIONMAP, " REFLECTIONMAP" },
65976585 { stageType_t::ST_SKYBOXMAP, " SKYBOXMAP" },
65986586 { stageType_t::ST_SCREENMAP, " SCREENMAP" },
6599- { stageType_t::ST_PORTALMAP, " PORTALMAP" },
66006587 { stageType_t::ST_HEATHAZEMAP, " HEATHAZEMAP" },
66016588 { stageType_t::ST_LIQUIDMAP, " LIQUIDMAP" },
66026589 { stageType_t::ST_LIGHTMAP, " LIGHTMAP" },
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