@@ -68,40 +68,42 @@ set(SHAREDLIST_sgame
6868include (CMakeParseArguments )
6969
7070# The NaCl SDK only runs on amd64 or i686.
71- if (CMAKE_SYSTEM_NAME STREQUAL CMAKE_HOST_SYSTEM_NAME
72- AND (ARCH STREQUAL "amd64" OR ARCH STREQUAL "i686" ))
73- # can be loaded by daemon with vm.[sc]game.type 0 or 1
74- option (BUILD_GAME_NACL "Build the NaCl \" pexe\" and \" nexe\" gamelogic modules for enabled architecture targets, required to host mods." OFF )
75-
76- set (NACL_ALL_TARGETS "amd64;i686;armhf" )
77- set (BUILD_GAME_NACL_TARGETS "all" CACHE STRING "Enabled NaCl \" nexe\" architecture targets, values: ${NACL_ALL_TARGETS} , all, native, none." )
78- mark_as_advanced (BUILD_GAME_NACL_TARGETS )
79-
80- if (BUILD_GAME_NACL_TARGETS STREQUAL "all" )
81- set (NACL_TARGETS "${NACL_ALL_TARGETS} " )
82- elseif (BUILD_GAME_NACL_TARGETS STREQUAL "native" )
83- set (NACL_TARGETS "${ARCH} " )
84- elseif (BUILD_GAME_NACL_TARGETS STREQUAL "none" )
85- set (NACL_TARGETS "" )
86- else ()
87- set (NACL_TARGETS "${BUILD_GAME_NACL_TARGETS} " )
88- endif ()
71+ if (NOT FORK EQUAL 2)
72+ if (CMAKE_SYSTEM_NAME STREQUAL CMAKE_HOST_SYSTEM_NAME
73+ AND (ARCH STREQUAL "amd64" OR ARCH STREQUAL "i686" ))
74+ # can be loaded by daemon with vm.[sc]game.type 0 or 1
75+ option (BUILD_GAME_NACL "Build the NaCl \" pexe\" and \" nexe\" gamelogic modules for enabled architecture targets, required to host mods." OFF )
76+
77+ set (NACL_ALL_TARGETS "amd64;i686;armhf" )
78+ set (BUILD_GAME_NACL_TARGETS "all" CACHE STRING "Enabled NaCl \" nexe\" architecture targets, values: ${NACL_ALL_TARGETS} , all, native, none." )
79+ mark_as_advanced (BUILD_GAME_NACL_TARGETS )
80+
81+ if (BUILD_GAME_NACL_TARGETS STREQUAL "all" )
82+ set (NACL_TARGETS "${NACL_ALL_TARGETS} " )
83+ elseif (BUILD_GAME_NACL_TARGETS STREQUAL "native" )
84+ set (NACL_TARGETS "${ARCH} " )
85+ elseif (BUILD_GAME_NACL_TARGETS STREQUAL "none" )
86+ set (NACL_TARGETS "" )
87+ else ()
88+ set (NACL_TARGETS "${BUILD_GAME_NACL_TARGETS} " )
89+ endif ()
90+
91+ foreach (NACL_TARGET ${NACL_TARGETS} )
92+ set (IS_NACL_VALID_TARGET OFF )
93+ foreach (NACL_VALID_TARGET ${NACL_ALL_TARGETS} )
94+ if (NACL_TARGET STREQUAL NACL_VALID_TARGET)
95+ set (IS_NACL_VALID_TARGET ON )
96+ endif ()
97+ endforeach ()
8998
90- foreach (NACL_TARGET ${NACL_TARGETS} )
91- set (IS_NACL_VALID_TARGET OFF )
92- foreach (NACL_VALID_TARGET ${NACL_ALL_TARGETS} )
93- if (NACL_TARGET STREQUAL NACL_VALID_TARGET)
94- set (IS_NACL_VALID_TARGET ON )
99+ if (NOT IS_NACL_VALID_TARGET)
100+ message (FATAL_ERROR "Invalid NaCl target ${NACL_TARGET} , must be one of ${NACL_ALL_TARGETS} " )
95101 endif ()
96102 endforeach ()
97-
98- if (NOT IS_NACL_VALID_TARGET)
99- message (FATAL_ERROR "Invalid NaCl target ${NACL_TARGET} , must be one of ${NACL_ALL_TARGETS} " )
100- endif ()
101- endforeach ()
102- else ()
103- set (BUILD_GAME_NACL OFF )
104- set (NACL_TARGETS "" )
103+ else ()
104+ set (BUILD_GAME_NACL OFF )
105+ set (NACL_TARGETS "" )
106+ endif ()
105107endif ()
106108
107109daemon_write_buildinfo ("Game" )
@@ -137,9 +139,9 @@ function(buildGameModule module_slug)
137139endfunction ()
138140
139141function (gameSubProject )
140- ExternalProject_Add (${VMS_PROJECT }
142+ ExternalProject_Add (${NACL_VMS_PROJECT }
141143 SOURCE_DIR ${CMAKE_CURRENT_SOURCE_DIR}
142- BINARY_DIR ${CMAKE_CURRENT_BINARY_DIR} /${VMS_PROJECT }
144+ BINARY_DIR ${CMAKE_CURRENT_BINARY_DIR} /${NACL_VMS_PROJECT }
143145 CMAKE_GENERATOR ${VM_GENERATOR}
144146 CMAKE_ARGS
145147 -DFORK=2
@@ -154,10 +156,10 @@ function(gameSubProject)
154156 )
155157
156158 # Force the rescan and rebuild of the subproject.
157- ExternalProject_Add_Step (${VMS_PROJECT } forcebuild
159+ ExternalProject_Add_Step (${NACL_VMS_PROJECT } forcebuild
158160 COMMAND ${CMAKE_COMMAND} -E remove
159- ${CMAKE_CURRENT_BINARY_DIR} /${VMS_PROJECT } -prefix /src/${VMS_PROJECT } -stamp/${VMS_PROJECT } -configure
160- COMMENT "Forcing build step for '${VMS_PROJECT } '"
161+ ${CMAKE_CURRENT_BINARY_DIR} /${NACL_VMS_PROJECT } -prefix /src/${NACL_VMS_PROJECT } -stamp/${NACL_VMS_PROJECT } -configure
162+ COMMENT "Forcing build step for '${NACL_VMS_PROJECT } '"
161163 DEPENDEES build
162164 ALWAYS 1
163165 )
@@ -201,7 +203,7 @@ function(GAMEMODULE)
201203 if (BUILD_GAME_NACL)
202204 if (USE_NACL_SAIGO)
203205 add_custom_target (nacl-vms ALL )
204- unset (VMS_PROJECTS )
206+ unset (NACL_VMS_PROJECTS )
205207
206208 foreach (NACL_TARGET ${NACL_TARGETS} )
207209 if (NACL_TARGET STREQUAL "i686" )
@@ -214,9 +216,9 @@ function(GAMEMODULE)
214216 message (FATAL_ERROR "Unknown NaCl architecture ${NACL_TARGET} " )
215217 endif ()
216218
217- set (VMS_PROJECT nacl-vms-${NACL_TARGET} )
218- list (APPEND VMS_PROJECTS ${VMS_PROJECT } )
219- add_dependencies (nacl-vms ${VMS_PROJECT } )
219+ set (NACL_VMS_PROJECT nacl-vms-${NACL_TARGET} )
220+ list (APPEND NACL_VMS_PROJECTS ${NACL_VMS_PROJECT } )
221+ add_dependencies (nacl-vms ${NACL_VMS_PROJECT } )
220222
221223 gameSubProject (
222224 -DCMAKE_TOOLCHAIN_FILE=${Daemon_SOURCE_DIR}/cmake/toolchain-saigo.cmake
@@ -229,8 +231,8 @@ function(GAMEMODULE)
229231 )
230232 endforeach ()
231233 else ()
232- set (VMS_PROJECT nacl-vms)
233- set (VMS_PROJECTS ${VMS_PROJECT } )
234+ set (NACL_VMS_PROJECT nacl-vms)
235+ set (NACL_VMS_PROJECTS ${NACL_VMS_PROJECT } )
234236
235237 # Workaround a bug where CMake ExternalProject lists-as-args are cut on first “;”
236238 string (REPLACE ";" "," NACL_TARGETS_STRING "${NACL_TARGETS} " )
@@ -245,7 +247,7 @@ function(GAMEMODULE)
245247 endif ()
246248 endif ()
247249
248- set (VMS_PROJECTS ${VMS_PROJECTS } PARENT_SCOPE )
250+ set (NACL_VMS_PROJECTS ${NACL_VMS_PROJECTS } PARENT_SCOPE )
249251 elseif (FORK EQUAL 2)
250252 if (BUILD_GAME_NACL)
251253 if (USE_NACL_SAIGO)
0 commit comments