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lines changed Original file line number Diff line number Diff line change @@ -900,14 +900,14 @@ void Render_generic3D( shaderStage_t *pStage )
900900
901901 if ( r_profilerRenderSubGroups.Get () && !( pStage->stateBits & GLS_DEPTHMASK_TRUE ) && !tr.skipSubgroupProfiler ) {
902902 const uint mode = GetShaderProfilerRenderSubGroupsMode ( pStage->stateBits );
903+ gl_genericShader->SetUniform_ProfilerRenderSubGroups ( mode );
903904 if ( mode == 0 ) {
904905 return ;
905906 }
906907
907908 GL_State ( pStage->stateBits & ~( GLS_SRCBLEND_BITS | GLS_DSTBLEND_BITS ) );
908909
909910 gl_genericShader->SetUniform_ProfilerZero ();
910- gl_genericShader->SetUniform_ProfilerRenderSubGroups ( mode );
911911 }
912912
913913 gl_genericShader->SetRequiredVertexPointers ();
@@ -1202,14 +1202,14 @@ void Render_lightMapping( shaderStage_t *pStage )
12021202
12031203 if ( r_profilerRenderSubGroups.Get () && !( pStage->stateBits & GLS_DEPTHMASK_TRUE ) ) {
12041204 const uint mode = GetShaderProfilerRenderSubGroupsMode ( stateBits );
1205+ gl_lightMappingShader->SetUniform_ProfilerRenderSubGroups ( mode );
12051206 if ( mode == 0 ) {
12061207 return ;
12071208 }
12081209
12091210 GL_State ( stateBits & ~( GLS_SRCBLEND_BITS | GLS_DSTBLEND_BITS ) );
12101211
12111212 gl_lightMappingShader->SetUniform_ProfilerZero ();
1212- gl_lightMappingShader->SetUniform_ProfilerRenderSubGroups ( mode );
12131213 }
12141214
12151215 gl_lightMappingShader->SetRequiredVertexPointers ();
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