@@ -2265,8 +2265,8 @@ GLShader_generic::GLShader_generic( GLShaderManager *manager ) :
22652265 u_AlphaThreshold( this ),
22662266 u_ModelMatrix( this ),
22672267 u_ModelViewProjectionMatrix( this ),
2268- u_ColorModulateColorGen ( this ),
2269- u_Color ( this ),
2268+ u_ColorModulateColorGen_Float ( this ),
2269+ u_Color_Float ( this ),
22702270 u_Bones( this ),
22712271 u_VertexInterpolation( this ),
22722272 u_DepthScale( this ),
@@ -2297,8 +2297,8 @@ GLShader_genericMaterial::GLShader_genericMaterial( GLShaderManager* manager ) :
22972297 u_AlphaThreshold( this ),
22982298 u_ModelMatrix( this ),
22992299 u_ModelViewProjectionMatrix( this ),
2300- u_ColorModulateColorGen ( this ),
2301- u_Color ( this ),
2300+ u_ColorModulateColorGen_Uint ( this ),
2301+ u_Color_Uint ( this ),
23022302 u_DepthScale( this ),
23032303 u_ShowTris( this ),
23042304 u_MaterialColour( this ),
@@ -2332,8 +2332,8 @@ GLShader_lightMapping::GLShader_lightMapping( GLShaderManager *manager ) :
23322332 u_LightTiles( this ),
23332333 u_TextureMatrix( this ),
23342334 u_SpecularExponent( this ),
2335- u_ColorModulateColorGen ( this ),
2336- u_Color ( this ),
2335+ u_ColorModulateColorGen_Float ( this ),
2336+ u_Color_Float ( this ),
23372337 u_AlphaThreshold( this ),
23382338 u_ViewOrigin( this ),
23392339 u_ModelMatrix( this ),
@@ -2400,8 +2400,8 @@ GLShader_lightMappingMaterial::GLShader_lightMappingMaterial( GLShaderManager* m
24002400 u_LightTiles( this ),
24012401 u_TextureMatrix( this ),
24022402 u_SpecularExponent( this ),
2403- u_ColorModulateColorGen ( this ),
2404- u_Color ( this ),
2403+ u_ColorModulateColorGen_Uint ( this ),
2404+ u_Color_Uint ( this ),
24052405 u_AlphaThreshold( this ),
24062406 u_ViewOrigin( this ),
24072407 u_ModelMatrix( this ),
@@ -2459,8 +2459,8 @@ GLShader_forwardLighting_omniXYZ::GLShader_forwardLighting_omniXYZ( GLShaderMana
24592459 u_TextureMatrix( this ),
24602460 u_SpecularExponent( this ),
24612461 u_AlphaThreshold( this ),
2462- u_ColorModulateColorGen ( this ),
2463- u_Color ( this ),
2462+ u_ColorModulateColorGen_Float ( this ),
2463+ u_Color_Float ( this ),
24642464 u_ViewOrigin( this ),
24652465 u_LightOrigin( this ),
24662466 u_LightColor( this ),
@@ -2512,8 +2512,8 @@ GLShader_forwardLighting_projXYZ::GLShader_forwardLighting_projXYZ( GLShaderMana
25122512 u_TextureMatrix( this ),
25132513 u_SpecularExponent( this ),
25142514 u_AlphaThreshold( this ),
2515- u_ColorModulateColorGen ( this ),
2516- u_Color ( this ),
2515+ u_ColorModulateColorGen_Float ( this ),
2516+ u_Color_Float ( this ),
25172517 u_ViewOrigin( this ),
25182518 u_LightOrigin( this ),
25192519 u_LightColor( this ),
@@ -2576,8 +2576,8 @@ GLShader_forwardLighting_directionalSun::GLShader_forwardLighting_directionalSun
25762576 u_TextureMatrix( this ),
25772577 u_SpecularExponent( this ),
25782578 u_AlphaThreshold( this ),
2579- u_ColorModulateColorGen ( this ),
2580- u_Color ( this ),
2579+ u_ColorModulateColorGen_Float ( this ),
2580+ u_Color_Float ( this ),
25812581 u_ViewOrigin( this ),
25822582 u_LightDir( this ),
25832583 u_LightColor( this ),
@@ -2639,7 +2639,7 @@ GLShader_shadowFill::GLShader_shadowFill( GLShaderManager *manager ) :
26392639 u_LightRadius( this ),
26402640 u_ModelMatrix( this ),
26412641 u_ModelViewProjectionMatrix( this ),
2642- u_Color ( this ),
2642+ u_Color_Float ( this ),
26432643 u_Bones( this ),
26442644 u_VertexInterpolation( this ),
26452645 GLDeformStage( this ),
@@ -2747,7 +2747,7 @@ GLShader_fogQuake3::GLShader_fogQuake3( GLShaderManager *manager ) :
27472747 u_FogMap( this ),
27482748 u_ModelMatrix( this ),
27492749 u_ModelViewProjectionMatrix( this ),
2750- u_ColorGlobal ( this ),
2750+ u_ColorGlobal_Float ( this ),
27512751 u_Bones( this ),
27522752 u_VertexInterpolation( this ),
27532753 u_FogDistanceVector( this ),
@@ -2769,7 +2769,7 @@ GLShader_fogQuake3Material::GLShader_fogQuake3Material( GLShaderManager* manager
27692769 u_FogMap( this ),
27702770 u_ModelMatrix( this ),
27712771 u_ModelViewProjectionMatrix( this ),
2772- u_ColorGlobal ( this ),
2772+ u_ColorGlobal_Float ( this ),
27732773 u_FogDistanceVector( this ),
27742774 u_FogDepthVector( this ),
27752775 u_FogEyeT( this ),
@@ -2786,7 +2786,7 @@ GLShader_fogGlobal::GLShader_fogGlobal( GLShaderManager *manager ) :
27862786 u_DepthMap( this ),
27872787 u_ModelViewProjectionMatrix( this ),
27882788 u_UnprojectMatrix( this ),
2789- u_Color ( this ),
2789+ u_Color_Float ( this ),
27902790 u_FogDistanceVector( this )
27912791{
27922792}
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