@@ -198,7 +198,7 @@ static void EnableAvailableFeatures()
198198 glConfig.usingGeometryCache = glConfig.usingMaterialSystem && glConfig.geometryCacheAvailable ;
199199}
200200
201- // For shaders that require map data for compile-time values
201+ // For shaders that require map data for compile-time values
202202void GLSL_InitWorldShaders () {
203203 // make sure the render thread is stopped
204204 R_SyncRenderThread ();
@@ -326,7 +326,7 @@ static void GLSL_InitGPUShadersOrError()
326326
327327 gl_contrastShader->MarkProgramForBuilding ();
328328 }
329-
329+
330330 // portal process effect
331331 gl_shaderManager.LoadShader ( gl_portalShader );
332332
@@ -1448,7 +1448,7 @@ void Render_heatHaze( shaderStage_t *pStage )
14481448
14491449 // bind u_NormalMap
14501450 gl_heatHazeShader->SetUniform_NormalMapBindless (
1451- GL_BindToTMU ( 0 , pStage->bundle [TB_NORMALMAP].image [0 ] )
1451+ GL_BindToTMU ( 0 , pStage->bundle [TB_NORMALMAP].image [0 ] )
14521452 );
14531453
14541454 if ( pStage->enableNormalMapping )
@@ -1464,7 +1464,7 @@ void Render_heatHaze( shaderStage_t *pStage )
14641464
14651465 // bind u_CurrentMap
14661466 gl_heatHazeShader->SetUniform_CurrentMapBindless (
1467- GL_BindToTMU ( 1 , tr.currentRenderImage [backEnd.currentMainFBO ] )
1467+ GL_BindToTMU ( 1 , tr.currentRenderImage [backEnd.currentMainFBO ] )
14681468 );
14691469
14701470 gl_heatHazeShader->SetRequiredVertexPointers ();
@@ -1474,7 +1474,7 @@ void Render_heatHaze( shaderStage_t *pStage )
14741474 // copy to foreground image
14751475 R_BindFBO ( tr.mainFBO [ backEnd.currentMainFBO ] );
14761476 gl_heatHazeShader->SetUniform_CurrentMapBindless (
1477- GL_BindToTMU ( 1 , tr.currentRenderImage [1 - backEnd.currentMainFBO ] )
1477+ GL_BindToTMU ( 1 , tr.currentRenderImage [1 - backEnd.currentMainFBO ] )
14781478 );
14791479 gl_heatHazeShader->SetUniform_DeformMagnitude ( 0 .0f );
14801480 Tess_DrawElements ();
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