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src/engine/renderer/tr_shade.cpp

Lines changed: 5 additions & 5 deletions
Original file line numberDiff line numberDiff line change
@@ -198,7 +198,7 @@ static void EnableAvailableFeatures()
198198
glConfig.usingGeometryCache = glConfig.usingMaterialSystem && glConfig.geometryCacheAvailable;
199199
}
200200

201-
// For shaders that require map data for compile-time values
201+
// For shaders that require map data for compile-time values
202202
void GLSL_InitWorldShaders() {
203203
// make sure the render thread is stopped
204204
R_SyncRenderThread();
@@ -326,7 +326,7 @@ static void GLSL_InitGPUShadersOrError()
326326

327327
gl_contrastShader->MarkProgramForBuilding();
328328
}
329-
329+
330330
// portal process effect
331331
gl_shaderManager.LoadShader( gl_portalShader );
332332

@@ -1448,7 +1448,7 @@ void Render_heatHaze( shaderStage_t *pStage )
14481448

14491449
// bind u_NormalMap
14501450
gl_heatHazeShader->SetUniform_NormalMapBindless(
1451-
GL_BindToTMU( 0, pStage->bundle[TB_NORMALMAP].image[0] )
1451+
GL_BindToTMU( 0, pStage->bundle[TB_NORMALMAP].image[0] )
14521452
);
14531453

14541454
if ( pStage->enableNormalMapping )
@@ -1464,7 +1464,7 @@ void Render_heatHaze( shaderStage_t *pStage )
14641464

14651465
// bind u_CurrentMap
14661466
gl_heatHazeShader->SetUniform_CurrentMapBindless(
1467-
GL_BindToTMU( 1, tr.currentRenderImage[backEnd.currentMainFBO] )
1467+
GL_BindToTMU( 1, tr.currentRenderImage[backEnd.currentMainFBO] )
14681468
);
14691469

14701470
gl_heatHazeShader->SetRequiredVertexPointers();
@@ -1474,7 +1474,7 @@ void Render_heatHaze( shaderStage_t *pStage )
14741474
// copy to foreground image
14751475
R_BindFBO( tr.mainFBO[ backEnd.currentMainFBO ] );
14761476
gl_heatHazeShader->SetUniform_CurrentMapBindless(
1477-
GL_BindToTMU( 1, tr.currentRenderImage[1 - backEnd.currentMainFBO] )
1477+
GL_BindToTMU( 1, tr.currentRenderImage[1 - backEnd.currentMainFBO] )
14781478
);
14791479
gl_heatHazeShader->SetUniform_DeformMagnitude( 0.0f );
14801480
Tess_DrawElements();

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