@@ -878,60 +878,60 @@ static void ParseTriangleSurface( dsurface_t* ds, drawVert_t* verts, bspSurface_
878878 cv->surfaceType = surfaceType_t::SF_BAD; // Will be set later by ParseFace() or ParseTriSurf()
879879
880880 cv->numTriangles = LittleLong ( ds->numIndexes ) / 3 ;
881- cv->triangles = ( srfTriangle_t* ) ri.Hunk_Alloc ( cv->numTriangles * sizeof ( cv->triangles [0 ] ), ha_pref::h_low );
881+ cv->triangles = ( srfTriangle_t* ) ri.Hunk_Alloc ( cv->numTriangles * sizeof ( cv->triangles [ 0 ] ), ha_pref::h_low );
882882
883883 cv->numVerts = LittleLong ( ds->numVerts );
884- cv->verts = ( srfVert_t* ) ri.Hunk_Alloc ( cv->numVerts * sizeof ( cv->verts [0 ] ), ha_pref::h_low );
884+ cv->verts = ( srfVert_t* ) ri.Hunk_Alloc ( cv->numVerts * sizeof ( cv->verts [ 0 ] ), ha_pref::h_low );
885885
886886 surf->data = ( surfaceType_t* ) cv;
887887
888888 // Copy vertexes
889- ClearBounds ( cv->bounds [0 ], cv->bounds [1 ] );
889+ ClearBounds ( cv->bounds [ 0 ], cv->bounds [ 1 ] );
890890 verts += LittleLong ( ds->firstVert );
891891
892892 struct vertexComponent_t {
893- vec2_t stBounds[2 ];
893+ vec2_t stBounds[ 2 ];
894894 int minVertex;
895895 };
896896 vertexComponent_t* components = ( vertexComponent_t* ) ri.Hunk_AllocateTempMemory ( cv->numVerts * sizeof ( vertexComponent_t ) );
897897
898898 for ( int i = 0 ; i < cv->numVerts ; i++ ) {
899899 for ( int j = 0 ; j < 3 ; j++ ) {
900- cv->verts [i ].xyz [j ] = LittleFloat ( verts[i ].xyz [j ] );
901- cv->verts [i ].normal [j ] = LittleFloat ( verts[i ].normal [j ] );
900+ cv->verts [ i ].xyz [ j ] = LittleFloat ( verts[ i ].xyz [ j ] );
901+ cv->verts [ i ].normal [ j ] = LittleFloat ( verts[ i ].normal [ j ] );
902902 }
903903
904- AddPointToBounds ( cv->verts [i ].xyz , cv->bounds [0 ], cv->bounds [1 ] );
904+ AddPointToBounds ( cv->verts [ i ].xyz , cv->bounds [ 0 ], cv->bounds [ 1 ] );
905905
906- components[i ].minVertex = i;
906+ components[ i ].minVertex = i;
907907
908908 for ( int j = 0 ; j < 2 ; j++ ) {
909- cv->verts [i ].st [j ] = LittleFloat ( verts[i ].st [j ] );
910- cv->verts [i ].lightmap [j ] = LittleFloat ( verts[i ].lightmap [j ] );
909+ cv->verts [ i ].st [ j ] = LittleFloat ( verts[ i ].st [ j ] );
910+ cv->verts [ i ].lightmap [ j ] = LittleFloat ( verts[ i ].lightmap [ j ] );
911911
912- components[i].stBounds [0 ][j ] = cv->verts [i].st [j ];
913- components[i].stBounds [1 ][j ] = cv->verts [i].st [j ];
912+ components[i].stBounds [ 0 ][ j ] = cv->verts [i].st [ j ];
913+ components[i].stBounds [ 1 ][ j ] = cv->verts [i].st [ j ];
914914 }
915915
916- cv->verts [i ].lightmap [0 ] = LittleFloat ( verts[i ].lightmap [0 ] );
917- cv->verts [i ].lightmap [1 ] = LittleFloat ( verts[i ].lightmap [1 ] );
916+ cv->verts [ i ].lightmap [ 0 ] = LittleFloat ( verts[ i ].lightmap [ 0 ] );
917+ cv->verts [ i ].lightmap [ 1 ] = LittleFloat ( verts[ i ].lightmap [ 1 ] );
918918
919- cv->verts [i ].lightColor = Color::Adapt ( verts[i ].color );
919+ cv->verts [ i ].lightColor = Color::Adapt ( verts[ i ].color );
920920
921921 if ( tr.overbrightBits < tr.mapOverBrightBits ) {
922- R_ColorShiftLightingBytes ( cv->verts [i ].lightColor .ToArray () );
922+ R_ColorShiftLightingBytes ( cv->verts [ i ].lightColor .ToArray () );
923923 }
924924 }
925925
926926 // Copy triangles
927927 indexes += LittleLong ( ds->firstIndex );
928928
929929 for ( int i = 0 ; i < cv->numTriangles ; i++ ) {
930- srfTriangle_t* tri = &cv->triangles [i ];
930+ srfTriangle_t* tri = &cv->triangles [ i ];
931931 for ( int j = 0 ; j < 3 ; j++ ) {
932- tri->indexes [j ] = LittleLong ( indexes[i * 3 + j] );
932+ tri->indexes [ j ] = LittleLong ( indexes[ i * 3 + j ] );
933933
934- if ( tri->indexes [j ] < 0 || tri->indexes [j ] >= cv->numVerts ) {
934+ if ( tri->indexes [ j ] < 0 || tri->indexes [ j ] >= cv->numVerts ) {
935935 Sys::Drop ( " Index out of range in surface: %i not in [0, %i] (index in BSP: %i, surface: indexes: %i-%i, shader: %s)" ,
936936 tri->indexes [j], cv->numVerts , i * 3 + j, ds->firstIndex , ds->firstIndex + ds->numIndexes , surf->shader ->name );
937937 }
@@ -944,31 +944,31 @@ static void ParseTriangleSurface( dsurface_t* ds, drawVert_t* verts, bspSurface_
944944 updated = false ;
945945
946946 for ( int i = 0 ; i < cv->numTriangles ; i++ ) {
947- srfTriangle_t* tri = &cv->triangles [i ];
948- int minVertex = std::min ( std::min ( components[tri->indexes [0 ] ].minVertex ,
949- components[tri->indexes [1 ] ].minVertex ),
950- components[tri->indexes [2 ] ].minVertex );
947+ srfTriangle_t* tri = &cv->triangles [ i ];
948+ int minVertex = std::min ( std::min ( components[ tri->indexes [ 0 ] ].minVertex ,
949+ components[ tri->indexes [ 1 ] ].minVertex ),
950+ components[ tri->indexes [ 2 ] ].minVertex );
951951 for ( int j = 0 ; j < 3 ; j++ ) {
952- int vertex = tri->indexes [j ];
952+ int vertex = tri->indexes [ j ];
953953 if ( components[vertex].minVertex != minVertex ) {
954954 updated = true ;
955- components[vertex].minVertex = minVertex;
956- components[minVertex].stBounds [0 ][ 0 ] = std::min ( components[minVertex].stBounds [0 ][ 0 ],
957- components[vertex].stBounds [0 ][ 0 ] );
958- components[minVertex].stBounds [0 ][ 1 ] = std::min ( components[minVertex].stBounds [0 ][ 1 ],
959- components[vertex].stBounds [0 ][ 1 ] );
960- components[minVertex].stBounds [1 ][ 0 ] = std::max ( components[minVertex].stBounds [1 ][ 0 ],
961- components[vertex].stBounds [1 ][ 0 ] );
962- components[minVertex].stBounds [1 ][ 1 ] = std::max ( components[minVertex].stBounds [1 ][ 1 ],
963- components[vertex].stBounds [1 ][ 1 ] );
955+ components[ vertex ].minVertex = minVertex;
956+ components[ minVertex ].stBounds [ 0 ][ 0 ] = std::min ( components[ minVertex ].stBounds [ 0 ][ 0 ],
957+ components[ vertex ].stBounds [ 0 ][ 0 ] );
958+ components[ minVertex ].stBounds [ 0 ][ 1 ] = std::min ( components[ minVertex ].stBounds [ 0 ][ 1 ],
959+ components[ vertex ].stBounds [ 0 ][ 1 ] );
960+ components[ minVertex ].stBounds [ 1 ][ 0 ] = std::max ( components[ minVertex ].stBounds [ 1 ][ 0 ],
961+ components[ vertex ].stBounds [ 1 ][ 0 ] );
962+ components[ minVertex ].stBounds [ 1 ][ 1 ] = std::max ( components[ minVertex ].stBounds [ 1 ][ 1 ],
963+ components[ vertex ].stBounds [ 1 ][ 1 ] );
964964 }
965965 }
966966 }
967967 } while ( updated );
968968
969969 // Center texture coords
970970 for ( int i = 0 ; i < cv->numVerts ; i++ ) {
971- if ( components[i ].minVertex == i ) {
971+ if ( components[ i ].minVertex == i ) {
972972 for ( int j = 0 ; j < 2 ; j++ ) {
973973 /* Some words about the “minus 0.5” trick:
974974 *
@@ -986,12 +986,13 @@ static void ParseTriangleSurface( dsurface_t* ds, drawVert_t* verts, bspSurface_
986986 * And rounding x - 0.5 actually generates fewer instructions. So it looks like the original version is pretty great.
987987 * -- @slipher https://github.com/DaemonEngine/Daemon/pull/208#discussion_r299864660
988988 */
989- components[i].stBounds [0 ][j] = rintf ( 0 .5f * ( components[i].stBounds [1 ][j] + components[i].stBounds [0 ][j] ) - 0 .5f );
989+ components[ i ].stBounds [ 0 ][ j ] =
990+ rintf ( 0 .5f * ( components[ i ].stBounds [ 1 ][ j ] + components[ i ].stBounds [ 0 ][ j ] ) - 0 .5f );
990991 }
991992 }
992993
993994 for ( int j = 0 ; j < 2 ; j++ ) {
994- cv->verts [i ].st [j ] -= components[components[i ].minVertex ].stBounds [0 ][j ];
995+ cv->verts [ i ].st [ j ] -= components[ components[ i ].minVertex ].stBounds [ 0 ][ j ];
995996 }
996997 }
997998
@@ -1000,10 +1001,10 @@ static void ParseTriangleSurface( dsurface_t* ds, drawVert_t* verts, bspSurface_
10001001 surf->data = ( surfaceType_t* ) cv;
10011002
10021003 for ( int i = 0 ; i < cv->numTriangles ; i++ ) {
1003- srfTriangle_t* tri = &cv->triangles [i ];
1004- srfVert_t* dv0 = &cv->verts [tri->indexes [0 ] ];
1005- srfVert_t* dv1 = &cv->verts [tri->indexes [1 ] ];
1006- srfVert_t* dv2 = &cv->verts [tri->indexes [2 ] ];
1004+ srfTriangle_t* tri = &cv->triangles [ i ];
1005+ srfVert_t* dv0 = &cv->verts [ tri->indexes [ 0 ] ];
1006+ srfVert_t* dv1 = &cv->verts [ tri->indexes [ 1 ] ];
1007+ srfVert_t* dv2 = &cv->verts [ tri->indexes [ 2 ] ];
10071008
10081009 vec3_t tangent, binormal;
10091010 R_CalcTangents ( tangent, binormal,
0 commit comments