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src/engine/renderer/gl_shader.h

Lines changed: 1 addition & 1 deletion
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@@ -1781,7 +1781,7 @@ class u_TextureMatrix_Multi :
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u_TextureMatrix_Multi( GLShader *shader ) :
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u_TextureMatrix_Matrix3( shader ),
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u_TextureMatrix_Matrix32( shader ) {}
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void SetUniform_TextureMatrix( const matrix_t m )
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{
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if ( glConfig.mat3x2Available )

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