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Fix deleting the unused u_Frame in clearFrame
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src/engine/renderer/glsl_source/clearFrameData_cp.glsl

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@@ -42,8 +42,6 @@ layout(std430, binding = BIND_LUMINANCE_STORAGE) writeonly buffer luminanceBuffe
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uint luminance;
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};
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uniform uint u_Frame;
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void main() {
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const uint globalInvocationID = GLOBAL_INVOCATION_ID;
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if( globalInvocationID >= 1 ) {

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