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lines changed Original file line number Diff line number Diff line change @@ -902,14 +902,14 @@ void Render_generic3D( shaderStage_t *pStage )
902902
903903 if ( r_profilerRenderSubGroups.Get () && !( pStage->stateBits & GLS_DEPTHMASK_TRUE ) && !tr.skipSubgroupProfiler ) {
904904 const uint mode = GetShaderProfilerRenderSubGroupsMode ( pStage->stateBits );
905+ gl_genericShader->SetUniform_ProfilerRenderSubGroups ( mode );
905906 if ( mode == 0 ) {
906907 return ;
907908 }
908909
909910 GL_State ( pStage->stateBits & ~( GLS_SRCBLEND_BITS | GLS_DSTBLEND_BITS ) );
910911
911912 gl_genericShader->SetUniform_ProfilerZero ();
912- gl_genericShader->SetUniform_ProfilerRenderSubGroups ( mode );
913913 }
914914
915915 gl_genericShader->SetRequiredVertexPointers ();
@@ -1204,14 +1204,14 @@ void Render_lightMapping( shaderStage_t *pStage )
12041204
12051205 if ( r_profilerRenderSubGroups.Get () && !( pStage->stateBits & GLS_DEPTHMASK_TRUE ) ) {
12061206 const uint mode = GetShaderProfilerRenderSubGroupsMode ( stateBits );
1207+ gl_lightMappingShader->SetUniform_ProfilerRenderSubGroups ( mode );
12071208 if ( mode == 0 ) {
12081209 return ;
12091210 }
12101211
12111212 GL_State ( stateBits & ~( GLS_SRCBLEND_BITS | GLS_DSTBLEND_BITS ) );
12121213
12131214 gl_lightMappingShader->SetUniform_ProfilerZero ();
1214- gl_lightMappingShader->SetUniform_ProfilerRenderSubGroups ( mode );
12151215 }
12161216
12171217 gl_lightMappingShader->SetRequiredVertexPointers ();
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