Fix cursor not rendering right in main menu#1592
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slipher merged 2 commits intoDaemonEngine:masterfrom Mar 13, 2025
Merged
Fix cursor not rendering right in main menu#1592slipher merged 2 commits intoDaemonEngine:masterfrom
slipher merged 2 commits intoDaemonEngine:masterfrom
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Some 2D shaders are automatically assigned CGEN_IDENTITY_LIGHTING. This causes a bug of the cursor being black in the main menu (where tr.identityLighting is 0) and the wrong color if r_overbrightQ3 is used while in a map. Fix by making it behave as CGEN_IDENTITY during 2D rendering. Fixes DaemonEngine#1590.
VReaperV
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Mar 11, 2025
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That fixes the issue on my end. LGTM.
There's an up-to-date one in R_InitImages().
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Added a 2nd commit that cleans up another outdated comment about overbright. |
VReaperV
approved these changes
Mar 12, 2025
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Some 2D shaders are automatically assigned CGEN_IDENTITY_LIGHTING. This causes a bug of the cursor being black in the main menu (where tr.identityLighting is 0) and the wrong color if r_overbrightQ3 is used while in a map. Fix by making it behave as CGEN_IDENTITY during 2D rendering.
Fixes #1590.