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The sv_maxclients migration commit got rid of that exception.
This was an extremely primitive mechanism which, if enabled, limited clients to one command per 800 milliseconds (hardcoded value). Get rid of it it so that no one will confuse it with the actually usable flood limiting in the sgame.
No functional change except for 2 numbers that shouldn't ever be used: bot initial rate (only until userinfo is parsed), and default rate for client with missing "rate" in userinfo.
Also make negative rate limit behave the same as 0 (i.e. unlimited)
Log cvar is logs.level.server.bandwidth
We need to be careful with this one: I changed the type to bool, but the string representation must still be "0"/"1" for gamelogic compat.
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Migrate all server cvars (
sv_), other thansv_killserver. (That one I want to NUKE later.)