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| MD5 MODELS - in memory representation | ||
| ============================================================================== | ||
| */ | ||
| #define MD5_IDENTSTRING "MD5Version" |
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We do use this string but it is hard-coded both places where is used.
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I see, I've changed those to use MD5_IDENTSTRING instead.
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LGTM |
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skinModel_twas only used by Wolf:ET and XreaL, for some stupid back and forth of shader handles through IPC, which we thankfully do not have.Also fixed some comments on
srfGeneric_t.