NUKE forward lighting and shadow mapping#1670
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slipher merged 6 commits intoDaemonEngine:masterfrom May 22, 2025
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Good riddance to that shit. |
VReaperV
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May 21, 2025
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Note to self: also delete |
VReaperV
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May 21, 2025
refLightType_t and refLight_t are not used in IPC so they should not be in tr_types.h.
Some forward lighting junk.
The shadow code no longer produced any effect for a player shadow with 2 <= cg_shadows <= 6, regardless of r_realtimeLightingRenderer. The code was mostly designed for forward lighting anyway, which is being removed.
It still kinda worked but we don't want to maintain it. Fixes DaemonEngine#747.
slipher
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May 22, 2025
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Removed already-done TODOs and prevented any easily-avoidable merge conflicts with 0.56. But regardless I'll have to remember to go merge this into for-0.56 as soon as it's merged into master.
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Fixes #747.
Shadow mapping no longer works at all. Forward lighting dynamic lights still more or less work but we don't want to maintain it.