gl_shader: fix shader dump line numbering#1922
gl_shader: fix shader dump line numbering#1922illwieckz wants to merge 1 commit intofor-0.56.0/syncfrom
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- reset line number at GLSL shader start - use custom line number for the GLSL header to avoid line number duplicates - use custom line number for the deform vertex header - reset line count on `#line 0`
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We should be able to avoid inserting |
I agree but I don't know how to do otherwise. |
#line 0Written to debug: