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nav: skip surface using textures/common/outside material (even if it has playerclip surfaceparm)
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tools/quake3/q3map2/nav.cpp

Lines changed: 4 additions & 0 deletions
Original file line numberDiff line numberDiff line change
@@ -261,6 +261,10 @@ static void LoadBrushTris( std::vector<float> &verts, std::vector<int> &tris ) {
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continue;
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}
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if ( !Q_stricmp( shader->shader, "textures/common/outside" ) ) {
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continue;
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}
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if ( excludeCaulk && !Q_stricmp( shader->shader, "textures/common/caulk" ) ) {
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continue;
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}

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