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skip navmesh generation on many situations#15
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illwieckz wants to merge 4 commits into
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We may also want to skip navmesh generation on lava and slime content, one problem is that bot may need a navmesh to get out of the lava/slime, but on the other hand if we generate navmesh on lava or slime, bots will run into them. |
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Having a bot being trapped and then dying in lava (or slime) is less a problem than having it running into lava (or slime), so I added them to content exclusion. We may also trigger bot escape code in gameplay as soon a bot touches lava or slime anyway. |
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Ah no, something is wrong in my patch, it skips a surface from a brush having playerclip (which is not wanted) instead of skipping a surface from a brush inside a playerclip brush (which is wanted). |
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This patch is totally wrong and does not do what it claims to do. |
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playerclipcontent but still generate onplayerclipsurfacenodropcontent (usually used in bottom of pits-of-death where players cannot go without dying)lavaandslimecontent (and their surface should already not be solid so already skipped)common/outsidematerial even if using a playerclip surface